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Topics - FogGobbler

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76
Technical forum / Walking problem
« on: March 07, 2007, 07:25:49 PM »
Hi!

I´ve got a problem with my walking character. My character takes two steps (my animation cycle) and then jumps back to the starting position. Then it takes another 2 steps and so it jerks along.

And when it turns to another direction, it seems to circle around a different center point and not around my character.

Greets, Oli

77
Technical forum / Snoop key function
« on: February 28, 2007, 02:55:47 PM »
Hi!

Is it possible to program a function that shows all the hotspots in a scene (like in "Geheimakte Tunguska"), when the player presses a certain key and could anbody offer me some kind of code-bits or ideas to get me started?

Thanks,
Oli

78
General Discussion / Finding a publisher..
« on: February 27, 2007, 11:26:16 AM »
Hi!

We (from Germany) are developing / planning and creating a commercial adventure game (using the WME of cause  ;D ) . Now I´ve got some general questions about selling the product.

1. How do you get in touch with a publisher?  Do you send them a demo, the whole story as a script or what is the best way to present your game/ideas?

2. if 1. = yes ;-) --> how long should this demo be?

3. How far does the game have to developed, before you get in touch with the publisher?

4. Do publishers offer a financing scheme for the time of development of some kind?

5. Do you have to a lot of capital?

6. Can anybody perhaps offer a list of publishers in Germany?

7. Has anybody had any kind of experience with this "problem" and would like to tell me how the dealt with it?

Thanks for your time and answers,
Oli

79
Technical forum / Debugger
« on: February 26, 2007, 09:16:25 AM »
Hi!

How can I start the debugger? I´ve installed the microsoft files, but I still don´t have any option in the  project settings menu.

Thanks,
Oli

80
Technical forum / Problem with alpha masks
« on: February 18, 2007, 08:04:55 PM »
Hi, everybody!

I´ve really got a problem, you could call it a mental blockage in my brain, if you want  ::)

I´m using the 3d-program cinema 4d to render my backgrounds. Am I right that the foreground objects have to be a sprite i put on the background, so that the character can move behind it?

Well, how can i isolate the foreground objects in my picture? I´ve got the option in my renderer to just render a single object and then i´ve got a nice and clean alpha, but since i´m rendering with GI the colors of this object are not correct anymore.

How do you seperate the foreground-objects from your background?

I hope you understand what i´m talking about?  :-\

Thankful for any reply,
Oli

81
Game design / Copyright Questions
« on: September 07, 2006, 10:37:15 AM »
Hi!

I´ve got some copyright questions you could probably solve.

1. The new adventure "geheimakte tunguska" has a function they called "snoopkey (R)". With this button you can show all available hotspots in the scene to avoid pixelhunting. Now we had this idea, too, but our project hasn´t even got to preprepre-alpha :-) . Am I allowed to use such a function in our game, or is it protected by copyright?

2. I know you should not present things like coca cola bottles (with the original lable) in a game, but what about furniture that comes from i.e. IKEA?  Do I have to "design" my own table or am I allowed to use things from a catalogue as a template (right word for that?? I hope you know what i mean) for my 3d work?


82
Technical forum / Scene fitting problem
« on: August 29, 2006, 04:58:39 PM »
Hi!
Please help me with this simple problem.

My backdrops are 1024 x 576 and I want to place it in the middle (vertical) of the screen. I want a game resolution of 1024 x 768 px.

I changes the game resolution in the project manager to 1024 x 768 and in the scene setup I set the main layer to 1024 x 768. Then I positioned the backdrop to 0 x 90. I also set the 3d geometry to 1024 x 576 changed the camera FOV and it fits roughly in the scene manager.

When I run the game, the backdrop is positioned in the middle, but the geometry doesn´t fit.

Thanks,
Oli


83
Done / Stencil shadows
« on: July 20, 2006, 11:23:15 AM »
Hi,Mnemonic & all WME-users!

I´m sorry to bother you again (because I asked this a couple of months ago) with my question, but I´m just curious..

Will a new version of the wme be able to handle stencil shadows? That´s the only thing that bothers me at the moment with wme. Real-Shadows like in "still life" seem quite important (just talking about the graphics) to me for a modern adventure game. Or is this only my opinion?

I guess this feature could be integrated without to much trouble (please don´t hit me  ;D ), because the hidden geometry is allready there.

So what do you think about this?

84
Technical forum / Animated sky
« on: August 25, 2005, 09:01:58 AM »
Hi!

Yesterday I was quite bored (something that happens not very often  ??? ) and browsed through the internet, not really looking for something special.

Then I went to adventure-treff and had a look at the new adventure "Geheimakte Tunguska". Looks really great im my opinion. Well, boerdom had gone and wondered, if it´s possible to create such an animated (!) sky (moving clouds) with this new video-entity (perhaps some sort of animated texture).
If not, how could you create such effects, without stuffing up the memory?

http://www.adventure-treff.de/images/bild.php?bild=screenshots/tunguska_5.jpg

Best regards,
Oli

85
Game design / Is Germany a boring place?
« on: August 10, 2005, 08:06:25 AM »
Hi!

I´ve played quite a lot of adventure games in my life, but I´ve never played a game that had locations in Germany. I find that quite odd, because the Germans like to play adventure games and its quite a big market. So, I ask you, is Germany a boring place for an adventure-setting ?
Perhaps locations like N.Y. or Prague in the old days are more interesting?
Where does your story play?

Oli

86
Technical forum / video entities - couple of questions
« on: August 08, 2005, 01:33:43 PM »
Hi!

I´ve just got a couple of questions concerning these new video-entities. I´m not quite sure, if I´ve got this right, so please correct me if not.

Can I create an animation, say an opening door, cupboard, boxes, working machines (simple examples) in my 3d prog, make a "video" of it and insert it into the pre-rendered scene? So if the character opened the i.e. door, the video-entity would be "triggered" and  play the animation. Would you notice a difference between the rendered picture and the video (i´m talking about the quality) ?

Is it a good idea to use the "video-animations" for all kind of "moving parts" in the scene? Would it clog up the memory, be slow, or is this even a better way of dealing with animations since you don´t have to have so many single pics. I could imagine that even 20-24 pics/sec smooth long and loopded animations would fit into the scene without any performance hit, or am I wrong?

And .. ehm ..finally.. what about character animation. I would like to do all scene-specific character-animations (except walking, taking) in my 3d-programm and save them as a video (i.e. kicking in a door; no, i´m not violent :-) ). Good idea or not?



Thanks for your comments & time,
Oli

87
Feature requests, suggestions / plugin system questions
« on: July 07, 2005, 12:04:22 AM »
Hi!

I can´t remember where I read it, but somebody said that the next big vresion of the wme would contain a better plugin system.

Does that mean i.e. that some clever guy could program a plugin for a dynamic particle system, other 3d character effects or sucdh things?

So is it possible to override some of the functions and create other / new ones.

Sorry, perhaps I dreamt this all, but if so, it is another point on my wishlist  ;)

Thanks,
Oli

88
Feature requests, suggestions / dynamic shadows
« on: May 20, 2005, 11:12:38 AM »
Hi!

I know, its been said 1.000.000 times, but I have to say it again... GREAT WORK!

So, back to my topic. I´ve just played the new adventure "still life" and I must say, i like the shadow-effects.

Will wintermute be able to have  this kind of shadow effect in future and how long would it take about to program this (stencil shadow, or am i wrong?).

Thanks,
Oli

89
Technical forum / animation question
« on: March 01, 2005, 12:11:51 PM »
Hello!

I´ve got a question concerning the best way of integrating animations into wme. I´m doing all me backgrounds and animations with a 3d progamm. Now to get a smooth animation it is recommended to have at least 24 pics per sec. So if I want to have several little animations, in a scene, for example opening a door, turning on a tap or activating a switch, I will have at least 100 animation pics just for one scene.

1. It that stretching the limits of wme?
 
2.Does wme load the animation pics every time the scen is being entered or does it have a kind of cache system?

3. And does it free the memory after the scene is left?

4. And, finally, what you recommend for a max. number of animation pics - i konw it depends on the size, but I talking about little ones,    not big background-animations - for a scene?

Thanks a lot,
oli

90
Game design / inventory ideas..comments are welcome
« on: December 16, 2004, 02:52:40 PM »
Hi!

I´m in the planning stage of  making an adventure and thinking about how to handle inventory objects. In the most common adventures I´ve played so far, the main character can pick up any kind of object, without knowing WHY.

For instance why should I pick up a peace of string in real life, if I don´t have a real reason to do so. In real life I would only pick this up, if a KNEW that I could build a fishing rod with it (stupid example). So shouldn´t the character only be allowed to pick this peace of string up, if he knew that he had to build this fishing rod. I clue could help the player along.

I know, it could be very annoying for the player to have to go back to some location, but it would be more realistic.

What do you think abou this?

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