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Technical forum / Problem with blocking areas
« on: August 23, 2006, 07:48:44 PM »
Hi there,
next question. In some scenes the no go areas work good. We had to combine the 3d geometry with the 2d blocking areas. That works normally fine, but sometimes the 3d actor walks trough the blocks without any notice. The other thing happens, that the actor stopped at the block, but after clicking two or three times he walks through. Is that a known mistake on our side, or a bug in WME?
Edit:
In scrolling scenes it is impossible for us to solve the problem...
Any hints we missed?
next question. In some scenes the no go areas work good. We had to combine the 3d geometry with the 2d blocking areas. That works normally fine, but sometimes the 3d actor walks trough the blocks without any notice. The other thing happens, that the actor stopped at the block, but after clicking two or three times he walks through. Is that a known mistake on our side, or a bug in WME?
Edit:
In scrolling scenes it is impossible for us to solve the problem...
Any hints we missed?