yes, here's an excerpt of one of our scene_init.script files:
// initial positon for the actor, nicely hard-coded ;)
actor.SkipTo(134, 552);
actor.Direction = DI_UPRIGHT;
// show scene
Game.HideLoadingIcon();
Game.FadeIn();
// start the scene with the actor moving
actor.GoTo(178, 548);
Game.Interactive = true;