Good morning!
I made several 3d Actor tests during the last days and recognized, that the poly counter tells my something total different to what Max says.
My Actor in Max has 2088 Triangles but WMEs poly counter shows about 4600 in an nearly empty test scene and about 6500 (!) after opening the Escape Menu (just some little textured windows with standard buttons save, exit, etc. )
How is that comming? Or better asked, how can I optimize that? After loading the actor twice one as NPC one as player I lost about 30 fps (from 85 to 53) I better do not think about whats happening after loading a second NPC.
My workstation is really not slow (P4 3Ghz, GeForce 6600GT, 1Gbyte RAM), but we can't expect that possible users accept that high system specs for a 2.75D adventure.
What is the polycounter really counting? I can't find where the triangles should be.