Hi there. We searched a bit around and found in thread
http://forum.dead-code.org/index.php?topic=824.0 some code about a traffic light.
We adapted the code, or better said, reduced it, that it fits our purpose. Ok, we hoped that.
Point is. We want to deactivate the 3dgeometry lights, because it looks scrappy, when the light in the scene gets switched off, but the actor gets still influenced. Our code looks that way:
Scene.DisableLight("Spot_01");
But it doesn't affect the light source "Spot_01" in any way. We created the spot in 3ds Max in connection with the geometry.
Where is our error?
Thank you for upcoming posts.