Hello
var a=Scene.LoadActor3D("actors\a\a.act3d");
var b=Scene.LoadActor3D("actors\a\a.act3d");
var c=(a==b);//FALSE
Question: is there way to use one resource (.x file) with several actors? For example, I need in 10 clones. So, if actor's size is 1 MB, I need in 10 MB RAM. It's not good, huh.
var a=Scene.LoadActor3D("actors\a\a.act3d");
var b=a;
var c=(a==b);//TRUE
Has WME a method like
var a=Scene.LoadActor3D("actors\a\a.act3d");
var b=Scene.ReplicateActor3D(a);
var c=(a==b);//FALSE
?
Variables a and b may contain of different description (Scale, e.t.c.), but use one memory resource. And so?