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Author Topic: double click makes actor run instead of walk?  (Read 3318 times)

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DocBass

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double click makes actor run instead of walk?
« on: June 23, 2007, 09:01:41 PM »

We would like to have our actor be able to run. Is this possible?
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metamorphium

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Re: double click makes actor run instead of walk?
« Reply #1 on: June 24, 2007, 12:35:33 PM »

if you looked 3 threads down, you'd find this:

http://forum.dead-code.org/index.php?topic=2141.0
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DocBass

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Re: double click makes actor run instead of walk?
« Reply #2 on: June 24, 2007, 07:18:17 PM »

And that will apply to 2D characters? I'll give it a shot.
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Mnemonic

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Re: double click makes actor run instead of walk?
« Reply #3 on: June 25, 2007, 07:05:26 AM »

No it won't apply to 2D characters. Unfortunately I don't think there's currently any feasible way of switching the walking animation for 2D actors, other than having two actors and showing/hiding them when needed.
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DocBass

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Re: double click makes actor run instead of walk?
« Reply #4 on: June 25, 2007, 08:16:38 AM »

Well I suppose the bright side is that that will save memory.   ;D It might be a nice feature to add though if possible.  :)
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Mnemonic

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Re: double click makes actor run instead of walk?
« Reply #5 on: June 25, 2007, 08:31:39 AM »

It might be a nice feature to add though if possible.  :)
Indeed, 2D actor definitions could use some update and become more similar to how 3D actors work. I'll look into it.
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