Please login or register.

Login with username, password and session length
Advanced search  

News:

For WME related articles and tutorials visit WME Resource Center.

Author Topic: actor.IsWalking  (Read 2504 times)

0 Members and 1 Guest are viewing this topic.

Amo

  • Supporter
  • Regular poster
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 206
    • View Profile
    • Sunrise The Game
actor.IsWalking
« on: July 10, 2007, 10:34:10 AM »

What can we do with actor.IsWalking?
The goal was to find out if the actor is walking or not.
So we used actor.IsWalking and printed it on the screen. When in main menu, the game message says "no"
thats right, but when entering the game no such game message appears, wether "yes" nor "no".
So whats the trick? Or is there anything equal which can do this? Or is it only for direct control?
"Ready" is also no option, as we use a lot of random events for the actors, such as randomidle animations.

Any help?

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: actor.IsWalking
« Reply #1 on: July 10, 2007, 10:51:21 AM »

I'll ask again: what exactly are you trying to achieve with all this?

actor.IsWalking does work, but if course it depends on when and how exactly were you displaying the message.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave
 

Page created in 0.062 seconds with 20 queries.