Ok... I haven't finished it yet (I can't find the keys... oh, I feel so embarassed!

) but I have a few things to say (in randomly order, as they come to my mind).
First of all : WOW!!! This is a really good!!!! Keep up the good work!!!
Except the inventory items not translated, there is another one : just look at the "box full of knicks-knack".
Why the computer & the monitor are called "cpu"?
The fridge-opening is really funny!
A small bug : when the inventory is opened the game isn't "paused". This is not really a bug, but it would lead to strange things. For example, you can move the character if you like, you may miss some dialogue lines because the inventory is almost-full-screen, etc.
I really think that you should change the right-click-menu to a left-click menu (as Jan suggested). I played the game for 5 minutes and my hand hearts. I am not used to click AND hold the right mouse button all the time. If you really think that it's better to work with the right button, then please add an option for it in the menus. (And if you use the left mouse for the actions-menu, then you could use the right button for the inventory)
A small suggestion. I always use shortcuts when they exist. Especially in an adventure game. So I would suggest to put some (near-buttons) shortcuts for the 3 actions, the inventory, the game menu, the load menu, the exit menu. It's what I did for "dreams". Maybe you could even make a settings menu were the player could adjust the shortcuts (it can be done by using the registry, it's what I am doing now for "dreams").
Well... that's all I think for now... keep up the good work!
I notice that you hvae changed the icon of the wme interprenter. How did you do it? Did you hack it?
You might want to consider change the game's resolution to 1024x768. It's what I am doing with "dreams" and it looks so much better in big monitors (19 or 21 inches)

I know that you said (in the readme) that you want the fps with an e-mail but I am really bored to do that so....
I tested the demo in two computers:
Celeron 400Mhz, 64MB RAM, intel 810 graphic chipset : the game runs at 39-38fps, which drops to 5 in the beginning of EVERY "character walk" (until it loads the sprite I guess), and also it drops to 9fps when he actions-menu is enabled. So, it's playable but not really enjoyable.
AthonXP 1800+, 512MB DDR333 RAM, radeon9000 pro 128MB : the game (with vsync enabled) runs really smoothly at 95-100fps.
I'll fix that and upload it again. (Oh no... another 7mb with my f****** 56k conection...)
Well I upload 35MBs (the "dreams" preview) with my 56kpbs modem.
