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Author Topic: panda kills my Mesh (Bones+IK)  (Read 10454 times)

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DragonOfDarkH

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Re: panda kills my Mesh (Bones+IK)
« Reply #15 on: August 30, 2007, 08:09:15 PM »

i understand. but the cg-academy dvd worked only with custom rig... 
and now i invested a lot of heardbleed in it... 

Is it possible that wintermute understands animated vertex? Or must i have some dummy like Biped, Bones...?
I tried to bake animation, but i wasn't successfull.

Now im trying to do the work with the standard biped thing from max.
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leucome

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Re: panda kills my Mesh (Bones+IK)
« Reply #16 on: August 30, 2007, 08:27:47 PM »

You can try to merge your  model in a new empty max scene. This seem to reorganise data and sometime it can repair unexpected exporting bug...
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Amo

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Re: panda kills my Mesh (Bones+IK)
« Reply #17 on: August 30, 2007, 08:29:12 PM »

Nope I tried that before (for some facial expression stuff) but it doesn't work, so I made some additions to the biped, nothing special, a few bones for the mouth and a simple tape object based eye control which leads to some very basic facial anims.

Erm what did you use to control your IK chains? Dummies?

DragonOfDarkH

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Re: panda kills my Mesh (Bones+IK)
« Reply #18 on: August 31, 2007, 03:13:38 AM »

i have dummies and control shapes. they are wired like a cyborg...
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Amo

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Re: panda kills my Mesh (Bones+IK)
« Reply #19 on: August 31, 2007, 10:50:04 AM »

So try activating the dummies in the exporter. Hm, it is stupid, I guess you tried that before, but it is the last idea I have.

DragonOfDarkH

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Re: panda kills my Mesh (Bones+IK)
« Reply #20 on: August 31, 2007, 11:35:42 AM »

its deactivated... but not the problem. I guess the whole packet of Wires, Constraints and Controllers are too much for Panda. :(
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