Hi all,
I have a little problem here, which makes no sense.
I have a door handle overlay, which I set to inactive, and then fade up with a loop when the player clicks a region entity over the handle. Then I change the scene.
This all works fine, except of course the door handle down sprite entity is still active, so to reset it, I use this in the scene_init script:
I use this script in exactly the same way for two different scenes (only the entity name is different), and it resets the sprite to inactive in one scene but not the other. They are exactly the same script - I'm trying to do exactly the same thing in each scene - one works, but the other won't work. The only difference is the entity name.
So, it makes no sense, and I can't solve the problem because I see no problem.