Hello,
I am new around here, and I have a few questions about modeling. I am making a character in 3DsMax and rigging it with Biped.
1) Can I use standard 3DsMax bones for additional rigging solutions?
2) Do the units used matter when considering the scale we're working in?
3) Does the scale I am working in have some boundaries that, if exceeded, will pose a problem when implementing the character into the engine (very small scale or very large scale)?