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Author Topic: Face Noir  (Read 45381 times)

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Azrael

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Re: Face Noir
« Reply #15 on: September 14, 2010, 03:59:09 PM »

Time to an update :)

We create a new website for the game ( http://www.madorange.it/games/facenoir/index.php?lang=en ) with more info on it, some new images and a teaser trailer.
There is also a gameplay trailer showing some of the feature of the game like the 3D inventory and some objects interaction :P
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odnorf

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Re: Face Noir
« Reply #16 on: September 14, 2010, 04:41:50 PM »

Everything looks great.

I also noticed (from your blog) that you have developed new versions of your character viewer & in-game particles editor. ;)
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Darky

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Re: Face Noir
« Reply #17 on: September 14, 2010, 04:49:18 PM »

Looks like alot of quality, I'm amazed :) If the Story and Gameplay is just as great then you got one of the best WME titles and a great adventure in itself at your hands there :)

I'm looking forward to try a demo.
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Azrael

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Re: Face Noir
« Reply #18 on: September 14, 2010, 05:46:58 PM »

Thanks a lot, we hope to be able to sell the game soon, it should be completed for the new year :P

I also noticed (from your blog) that you have developed new versions of your character viewer & in-game particles editor. ;)

Yes, we needed some more options. Sorry if the post it's still not translated. We focused to a publisher's demo so we where a bit busy ;)
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Kraaca

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Re: Face Noir
« Reply #19 on: September 14, 2010, 11:14:09 PM »

Graphics look amazing!

Tosek

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Re: Face Noir
« Reply #20 on: September 15, 2010, 11:50:46 AM »

Look very professional. Seems that you know how to handle der Wintermute engine. And a nice example for what is possible with the engine. Have you extended the engine with own pug-ins? Or is that all standard wintermute?
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Azrael

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Re: Face Noir
« Reply #21 on: September 15, 2010, 01:41:42 PM »

Thanks, it's all standard WME :)
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Tosek

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Re: Face Noir
« Reply #22 on: September 15, 2010, 02:49:09 PM »

Which tools do you use for creating the graphics (backgrounds & characters)? (3dsmax, blender, etc?)
And which 2d graphics tools do you use?

BTW: The atmosphere in the gameplay video look great.
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Azrael

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Re: Face Noir
« Reply #23 on: September 15, 2010, 04:29:34 PM »

3D graphics are made with 3D Studio Max, for 2D some is hand draw and after edited with Photoshop.
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everlite

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Re: Face Noir
« Reply #24 on: April 13, 2011, 05:18:05 AM »

Really nice looking work you have there, love the environments.

Dave.
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anarchist

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Re: Face Noir
« Reply #25 on: April 19, 2011, 06:22:35 PM »

Azrael the game looks excellent. The video promises interesting types of puzzles. The atmosphere is what the title promises, with nice little details that enhance the noir look.

Can't wait to see if the game feels excellent too.  ::thumbup
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tinchopunk

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Re: Face Noir
« Reply #26 on: April 20, 2011, 02:44:16 AM »

really looks great!!
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Azrael

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Re: Face Noir
« Reply #27 on: September 06, 2011, 03:38:12 PM »

Thanks to all, sorry for not replying first but it's a very busy time  ::slug

I'm glad to announce that Daedalic Entertainment will publish Face Noir fully-localized on Germany, Switzerland and Austria. We hope to found publisher for other territories soon :)

http://www.madorange.it/games/news.php?n=13&lang=en
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Endrit

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Re: Face Noir
« Reply #28 on: September 06, 2011, 06:59:38 PM »

nice work !!!
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Mnemonic

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Re: Face Noir
« Reply #29 on: September 07, 2011, 06:54:27 AM »

That's great news, congratulations O0
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