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Author Topic: Turning animation  (Read 3083 times)

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FogGobbler

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Turning animation
« on: January 29, 2009, 02:34:06 AM »

Hi!

Still having problems with my turn animation. This time a technical problem  ::slug

Since a can´t make a loopable turning animation I´ve set is to loop=false.

Now the character turns nicely, but if it turns more than a quarter circle, the animation starts to jerk/flicker, and sometimes you can see the "Da Vinci" pose of the character for a millisecond.

Please give me some advice...
Thanks,
Oli
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Mnemonic

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Re: Turning animation
« Reply #1 on: January 31, 2009, 10:29:04 AM »

I believe the turning animation should always loop, because you can't tell for how long it will need to be played.
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