Sorry if my English is not perfect, i hope it's readable
To some team need i created a "tool" with WME used from the modelers to test 3D models. It can be used obviously to see how an object will be rendered in wme but also to test animation, attached objects, actor scale, lights, shadow, "load" custom scenes to see how the characters appear in the real scene (only a 2.5D scene) and also set the options of a particles emitter to create custom effects (you can also save the settings in a txt file).
I think it's quite easy to use (all the work is do renaming and replacing some files in some directory, except for the particle emitter obviously). We found it very useful because the modelers could test their models without learning how to use WME or without sending me the model, waiting until i make a demo and i sent it back. It fasted the work a lot (we work mainly in internet due to a bit o distance
).
Don't expect to be a state of the art tool
It was developed adding pieces as we needed them and i don't put particularly attention to good scripting. So surely something could be done better. But it's works and for now, for us, is enough and i have also something different to do
Another problem may be some English translation, sorry
For these reason i release also the source code of the viewer. So, if you find some bug, if some translations are wrong or could be better, if you want to translate it to another language or if you want to improve/add something, feel free do do it.
The only thing i ask is to maintain the original credits (add yours obviously) and to share yours mods to the comunity
Inside the viewer you will find a README with some basic instructions.
Viewer English version:
http://www.madorange.it/viewer/Viewer_1.0.rarItalian translation (simply overwrite existing "lang" file):
http://www.madorange.it/viewer/Viewer_1.0_ITA_lang.rarSource code:
http://www.madorange.it/viewer/Viewer_1.0_source.rarI hope somebody would find it useful