Wintermute Engine > WME updates and announcements

Latest stable: WME 1.9.1 (January 1, 2010)

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Mnemonic:
Hi muties,

here is another incarnation of WME 1.9 series:

WME 1.9.1 installer download (17MB)


(Note: Saved games are compatible with WME 1.7.2 and later)


Version 1.9.1 (January 1, 2010)
[*]New methods for setting effect parameters from scripts: actor3d.SetEffectParam(), actor3d.SetEffectParamVector(), actor3d.SetEffectParamColor().
[*]New script method for retrieving 3D light position: Scene.GetLightPosition().
[*]When using the "maintain aspect ratio" feature in full-screen, mouse pointer is confined within the visible area and it no longer hides underneath the black borders.
[*]FIX: Crash when using Game.NumItems before any other inventory-related method.
[*]FIX: Occasional crash when frequently changing talking sprite of an entity.
[*]FIX: Black frames briefly displayed in the beginning of theora video playback.
[/list]

Version 1.9.0 beta (September 26, 2009)
[*]Support for advanced materials defined by effect files (i.e. shaders).
   [*]New methods: Game.EnableScriptProfiling() and Game.DisableScriptProfiling() for gathering script execution time statistics.
   [*]SceneEdit and ProjectMan are now using DirectX 9.
   [*]FIX: FadeOut methods were changing the color of black bars when using aspect ratio correction.
   [*]FIX: Game.SetMousePos() and actor.CreateParticleEmitterBone() were broken when using aspect ratio correction.
[/list]

Mnemonic:
Please see the "Using effect files" chapter in the documentation for descrption of this new feature.

I'm sorry for not providing any samples of effect files for now, but my working ones are kind of messy and I don't have time to make some usable ones (not to mention HLSL is not really my forte), and I wanted to release this ASAP for you to toy with.

odnorf:
Congratulations  ::rock Shaders deserve lots of beers on slugs ::beer  ::slug

Weraustinne:
Many thanks!   ::thumbup

MMR:
Great to hear about this new release!!!

Downloading.... [======>       ]  ::rock

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