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Author Topic: WME and QFGish Adventure Game  (Read 23426 times)

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Igorrr

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Re: WME and QFGish Adventure Game
« Reply #30 on: April 20, 2004, 07:19:10 AM »

THANKS!!!

All problems solved (for now;-)).
I have added a new monster to the demo which actually attacks you as well. I think one or two days and it will be time for another upload.
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Igorrr

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Re: WME and QFGish Adventure Game
« Reply #31 on: April 21, 2004, 12:18:09 AM »

OK here it is:

http://www.igorrr.com/files/Spank_The_Hero_v0.20_sources.zip

I was faster than I thought... I had the whole day...

In this demo you can actually be killed by the new monster. The day and night transition has been improved.
I converted the PNG images to JPG to make the download (and upload ;-)) smaller.

@MMR: Maybe soon I will also implement sounds/music, even if my modem screaaaaams while uploading!!

Can't wait to play around with the direct control....
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MMR

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Re: WME and QFGish Adventure Game
« Reply #32 on: April 21, 2004, 02:28:52 PM »

WOW!!! I really like the BLOOD effect ;)

Day/Night transition now is perfect!

Quote
Maybe soon I will also implement sounds/music, even if my modem screaaaaams while uploading!!

I hope I could see "sound" effects at least in the final demo/game :D (or maybe when you have ADSL or Cable)

BTW: How many razes will be in your game??
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Igorrr

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Re: WME and QFGish Adventure Game
« Reply #33 on: April 21, 2004, 02:44:11 PM »

Thanks MMR,

of course the real demo will have sounds and music. Thanks for the graphics complement, but I have to admit it's all ripped. It was a lot of work (and more time consuming than the scripting in WME actually) grabbing the screenshots from Moonstone and editing them as sprites.

I am working on the first Chapter of SFLAH which will have actually only the human race (later dwarves and elves). You will be able to choose between playing a fighter, ranger, thief or magic user character. Monsters will be undead (flesh golems and zombies).

If you like this kind of fighting you will love Moonstone. You can download it at Home of the Underdogs (http://www.the-underdogs.org). It runs good in DosBox.
But I would advise you to get the Amiga version and play it with WinUAE.
« Last Edit: April 21, 2004, 02:50:04 PM by Igorrr »
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Mnemonic

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Re: WME and QFGish Adventure Game
« Reply #34 on: April 21, 2004, 04:33:21 PM »

Ok, here's my direct control script. Don't get scared by the messy code at the end :)
Just attach to Game and play.

[code]
#include "scripts\base.inc"
#include "scripts\keys.inc"

var TargetX, TargetY;

var LastDir = -1;
var CurrentDir = -1;

while(true)
{
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Igorrr

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Re: WME and QFGish Adventure Game
« Reply #35 on: April 22, 2004, 06:17:08 PM »

Thanks Mnemoic. I implemented the script and it works fine.
When using it the game stops to be interactive very often. In the attack script I used Game.Interactive = false when you attack (so you cannot interrupt this movement) as soon as the sprite is played it is set to interactive again. With mouse  it worked fine (but also sometimes getting stuck), but with the keyboard implemented it starts to get stuck more often.
I am trying to fix this right now.
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Igorrr

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Re: WME and QFGish Adventure Game
« Reply #36 on: April 28, 2004, 04:47:38 AM »

Phew... IT WORKS NOW.

The keyboard control may not be as smooth as wished but works errorfree.
There is a status bar on the top of the screen showing your and your enemies life points.
The day and night transition is in sync with the ingame clock.

Enjoy:
http://www.igorrr.com/files/SpankTheHero_v0.30.zip

Well, now I should continue to concentrate more on the adventure part ;-)
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MMR

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Re: WME and QFGish Adventure Game
« Reply #37 on: April 28, 2004, 02:57:47 PM »

Fantastic ;)
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Jerrot

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Re: WME and QFGish Adventure Game
« Reply #38 on: May 02, 2004, 12:43:00 AM »

Gee, I finally had the chance to test it on a working computer. :)

Great, it works like a charm. Although the monster has no chance if you simply keep pressing the space bar, but I guess we had that topic in the irc chat. (hint for all readers who didn't discover it yet. ;) !)

But has everybody found all the cute hidden features on the keyboard ?  8)

I found time jumps, a nightly storm effect, the same scene with the "kid" (? prince ? hero ? anyway - you can kill him, too, hehe...)
and how to jump back to kill a new monster.  ;D

Ok, I just looked up the source code, it seems I really found all easter eggs. ;)

Keep on! Please! :)
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Mnemonic

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Re: WME and QFGish Adventure Game
« Reply #39 on: May 02, 2004, 08:28:45 AM »

Do you know how to tell a difference between a programmer and a casual user? The programmer is searching through the source code, while the user reads a readme file ;D ;)
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Jerrot

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Re: WME and QFGish Adventure Game
« Reply #40 on: May 02, 2004, 09:14:16 AM »

Do you know how to tell a difference between a programmer and a casual user? The programmer is searching through the source code, while the user reads a readme file ;D ;)

Uh-err... readme file !?! Oh no, there was something like that... uhmm..... (darn, what an awkward situation!)
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Igorrr

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Re: WME and QFGish Adventure Game
« Reply #41 on: May 03, 2004, 05:20:19 AM »

No no no... the version Jerrot downloaded did not have any readme file!!

My server had the following script running:
Code: [Select]
If (http_download_attempt_by_user=="Jerrot") ZipArchive.exclude("README.txt");

I just love to play practical jokes on some people ;-)

@Jerrot: Sorry I played that download prank on you this time.

Anyway GREAT job on finding all the easter eggs!!!!
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odnorf

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Re: WME and QFGish Adventure Game
« Reply #42 on: May 15, 2004, 05:18:21 PM »

It's really working!  ;D

Thanks for sharing the code with us Igorrr.
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