Hey guys !
-IF- one were to create a 1st person adventure game (Rhem, Myst), with lots (100's) of locations, what do you think would be the best way to go about it ?
I was thinking : 1 world location (x,y on world map) = 1 scene ; the scene would contain different views (combination of : forward view, backward view, view to the left, view to the right, up, down) ... Suppose : 1 view = 400x300 px
1) combine the images in the scene editor : main layer contains all entities (1 entity / png view) + region entities for hotspots 'look left', 'right' , ...
=> use Scene.SkipTo(x,y) to show correct area of png on "LeftClick"
=> how expensive is empty area in main layer (size eg/ (400x4)x(300x3))
2) combine the images in Gimp ; main layer contains 1 entity (for the 1 png) + region entities for hotspots 'look left', 'right' , ...
=> use Scene.SkipTo(x,y) to show correct area of png on "LeftClick"
=> size eg/ (400x4)x(300x3)
3) in scene editor : use 1 layer / png view + region entities for hotspots 'look left', 'right' , ... => layerFW, layerBW, layerLeft, ...
=> use LayerToBeShownOnLeftClick.Active= true; CurrentLayer.Active= false : to switch between views
=> all layers are eg/ 400x300
4) no difference between the 3
Thanks for your input !
PS-I was going to insert some images to try and clarify, but I can't get it to work