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Messages - thamesonfire

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1
Game announcements / Re: Five magical amulets for iPhone/iPad
« on: July 19, 2011, 11:42:53 PM »
Nice going, Mnemonic! Just bought it.

2
Scripts, plugins, utilities, goodies / Re: [PlugIn] aMUSE
« on: July 14, 2011, 09:25:39 PM »
Wow... nice work!

Two questions...

1) What do you mean by getting BytePosition? Is it possible to get position in micro-seconds?

2) I know that WME Lite doesn't support plugins, but it would be great to have more reliable music technology cross-platform. Is this possible?

Thanks so much for this!

3
Bug reports / Re: GetSoundPosition() [wme 1.8.008]
« on: November 17, 2009, 04:44:36 AM »
I was just curious if this issue was ever addressed in a subsequent build. I couldn't find any further information, and it's not in the "will not fix" category. I'm debating engines for a project, but I need pretty precise audio control.

4
Help wanted and offered / Re: LA-Based Composer Looking For Project
« on: July 16, 2009, 05:12:50 AM »
Website has been updated with new pictures from my recent recording sessions with the Indianapolis Symphony Orchestra. Music from the session will be available for listening next month.

http://www.sebastiankatz.com/pictures.html

Best,
Sebastian
info@sebastiankatz.com

5
Help wanted and offered / LA-Based Composer Looking For Project
« on: May 23, 2009, 05:35:43 PM »
Hello Everyone,

My name is Sebastian Katz, and I'm a prof. composer looking for an interesting side-project. I do quite a bit of my work in the dominant film/tv underscore styles, but I can be quite experimental as well. My background is classical, but most of what I now write is of a hybrid nature. I think you may get a better idea if you just have a listen: http://www.sebastiankatz.com

Like many here, I grew up playing adventure and RP games, and lately, I've been impressed at how independents have picked up this genre after it seemed to die a slow death (domestically, at least).  In fact, I've toyed with the idea of trying to develop something myself. However, my work schedule being what it is, it's a lot more feasible to contribute original music to an interesting project.

If anyone out there is in development of a project, and is in need of unique and substantive music, I would love to hear from you. You can email me directly at: info@sebastiankatz.com

Thanks,
Sebastian
info@sebastiankatz.com
http://www.sebastiankatz.com

6
Technical forum / Re: Rhythm Game Possibility?
« on: November 29, 2008, 07:08:05 PM »
First, thanks for all the input.

Mnemonic, yes, this was basically what I've come up with so far as well:

I see the global timer runs in milliseconds, correct?

So you can use GetMusicPosition() or GetMusicChannelPosition() to sync the two. Then read from an external file at what relative time positions you are looking for keystrokes (obviously adding a margin of error for human motor skills :) ) and that should do it?

My concerns are these, and please correct me where I am wrong or ignorant:

1. I read a forum post about problems with GetMusicPosition(). http://forum.dead-code.org/index.php?topic=2773.0 Has this been fixed?

2. You might want to give the player a heads up about what's coming (ala Guitar Hero), and that's where I believe Spellbreaker is voicing his concern for maintaining graphical sync. I suppose you could script a way to periodically check sync as you go and make corrections for unwanted drift either way.

Truthfully, the precision of time required is not that loose, but certainly not accurate to the ms or anything like that. Music tempos are thought of in BPM (beats per minute). So, a tune in 4/4 (4 beats per measure) at 120BPM has two beats each second. So if you wanted the player to play 2 notes in the course of a beat, you're talking about a sync point every 250ms (give or take maybe 30ms either way).

Another couple questions about music functionality:

1. Does SetMusicPosition work without delay or is there a pause?
2. Do the loop points work without a pause?
3. When playing back multiple music channels at once can I maintain a tight sync between the two?

Clearly some of this stuff will be trial and error. But I appreciate your thoughts on the matter.

7
Technical forum / Rhythm Game Possibility?
« on: November 28, 2008, 08:49:26 PM »
Hello Everyone,  ::rock

I'm new here, but have gotten quickly excited about WME after reading through the documentation and scores of forum posts. As a point of reference, my last experience programming was with Turbo C++ for DOS, so I am trying to quickly get re-acclimated with that side of things (go easy on me).

I was wondering what some of the experts (or anyone, really) here thought about the possibilities of doing a rhythmic-game with WME ala Guitar Hero/Rock Band. I've read through some forum posts regarding the state of some of the sound and music functions in WME, and it seems like it might be a bit of a challenge without MIDI support (not for the music, but the for timings of notes, although one could come up with their own binary filetype, I suppose); and clearly one would need to be able to keep track of the timings of OGG/WAV files rather precisely. Can this currently be done?

I realize, of course, that this engine is not designed for this specifically. However, as a professional composer who's worked on a few video games, I would be very interested in seeing further support for the music and sound functions. There are lots of really interesting things going on in this area of development at the big companies right now with beat-mapping and multi-channel music and audio.

Hope everyone state-side had a nice holiday.

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