Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: ClémentXVII on February 03, 2003, 11:46:33 PM

Title: Walking Behind objects...
Post by: ClémentXVII on February 03, 2003, 11:46:33 PM
Hello,

In order to make some tests for a game, and because I'm not the artists type, I use some backgrounds from Monkey Island to make Molly visit Puerto Pollo...

The question is: How can I ensure that the actor walks behind objects that are on the front pane (e.g. trees, bushes). Do I have to select the tree as a region?

Is there something as a 'Z' buffer equivalent?

Or do I have to cut the tree out of the picture, and insert it as an object into my scene?
Title: Re:Walking Behind objects...
Post by: Mnemonic on February 04, 2003, 03:04:05 PM
[quote author=Cl