Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: Kaz on January 02, 2010, 11:07:59 AM

Title: What are 'Rotation Levels'?
Post by: Kaz on January 02, 2010, 11:07:59 AM
Hello and Happy New Year to all.

I've picked up on this phrase 'Rotation Levels' - occasionally mentioned, apparently never explained. I can handle the two words separately, but together ...  ???

Can anybody please point me to the definitive on 'rotation levels', what they are, what purpose they serve, how to decide whether you need them and where and how to implement them?

Thanks
 
Title: Re: What are 'Rotation Levels'?
Post by: Mnemonic on January 04, 2010, 09:06:27 AM
Similarly to scale levels, which scale the actors as they move around the scene, rotation levels rotate the actors (if their Rotatable property is set to true). It's only useful for very specific scene setups.
Title: Re: What are 'Rotation Levels'?
Post by: Kaz on January 13, 2010, 02:51:01 PM
Thanks Mnemonic for the 'what'. Can you point me to 'why' and 'how' documentation anywhere?
Title: Re: What are 'Rotation Levels'?
Post by: Mnemonic on January 13, 2010, 07:31:49 PM
'how' is easy, exactly the same as scale levels, only vertical :)
'why'... it was intended for cartoony scenes with twisted perspective. Take this (http://res.dead-code.org/lib/exe/fetch.php/games:jp1demo2.jpg?cache=cache), for example. Wouldn't it be nice if the character was slightly rotated while approaching the right edge of the screen, to match the lines of the fridge? That's what rotation levels are.
Title: Re: What are 'Rotation Levels'?
Post by: Kaz on January 14, 2010, 11:13:30 AM
Understood - thankyou