Wintermute Engine Forum

Wintermute Engine => WME Lite => Suggestions => Topic started by: razvanab on December 31, 2011, 04:13:14 AM

Title: WME Lite for Android
Post by: razvanab on December 31, 2011, 04:13:14 AM
Hi

In WME Lite wiki documentation you said that you can port WME Lite on WP7 because the platform doesn't support native code...
It's the same with android to ?
Title: Re: WME Lite for Android
Post by: Mnemonic on December 31, 2011, 10:20:56 AM
Android port should be possible. Both SDL and the BASS sound library are now ported to Android. I don't know what would it take, though, because I have no experience with the platform.
Title: Re: WME Lite for Android
Post by: razvanab on December 31, 2011, 12:24:27 PM
I understood

Thank You :)
Title: Re: WME Lite for Android
Post by: HelLRaiseR on January 01, 2012, 05:43:10 PM
I'm working on Android port, but I don't have any result at the moment. I'm in a very, very early status and the first goal is compiled WME, I'm working with this versions:

- Android SDK r16
- Android NDK r7
- cygwin 1.7 (I'm working on windows)
- SDL port for Android 1.6+ that includes SDL 1.2 and SDL 1.3, SDL_mixer, SDL_image and other libs
- BASS port for Android

Do not expect news very soon, everything used is very new and it's under development or there are earlier versions and has knows limitations. I don't know how to will works in the wme port.

I'll post my results when I'll get some information

More information:

SDL 4 Android: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
BASS 4 Android: http://www.un4seen.com/forum/?topic=13225.msg92061#msg92061

Title: Re: WME Lite for Android
Post by: HelLRaiseR on January 02, 2012, 01:49:21 AM
A (very) bit decission.

As the most Android developers knows, the ARM processor is the most extended platform for run Android. I'm afraid that I've a very hard way until WME lite runs in Android, due to this I've choose ARM Development Studio Community Edition as IDE. This IDE has been liberated recently by ARM, and has a very good debuger and profiler and the tools has better than others provides by Google.

At now, my results consist in a lot of test and a terrible mess of notes, tools, installations, uninstallations, tests, re-test, headaches, etc.

The next step is get a clear installation of IDE, tools, libraries, SDK, NDK, etc for compile the sources an start the testing in the emulator an devices.
Title: Re: WME Lite for Android
Post by: lacosaweb on January 02, 2012, 08:33:30 AM
Good luck! Android port for WME will be great
Title: Re: WME Lite for Android
Post by: Dionysius on February 13, 2012, 06:18:18 AM
Is there any news?
Title: Re: WME Lite for Android
Post by: HelLRaiseR on February 21, 2012, 09:13:15 PM
Hmmm... There is "some" news, but.... not much.

I can't  compile in windows machine, It's imposible. But I have a development environment in a Linux machine that works, works bad... but works.

I can't dedicates very much time now, but I hope that the next weeks I will have a bit of free time.
Title: Re: WME Lite for Android
Post by: Spellbreaker on February 21, 2012, 09:51:26 PM
Sorry but I don't get it. Android is based on Java JDK, you can download eclipse and stuff from the Android development site ... doesn't that simply mean that you have to port the whole C++ WME Code to Java ( JDK+ADT) ?
Title: Re: WME Lite for Android
Post by: odnorf on February 21, 2012, 10:14:30 PM
Android is using the linux kernel. Development of applications is definitely not limited to java (https://en.wikipedia.org/wiki/Android_software_development).
Title: Re: WME Lite for Android
Post by: Spellbreaker on February 23, 2012, 01:19:28 PM
Ah okay, did not know that. Just went to google android site and they recommendet eclipse+adt+sdk+jdk for development of applications.