Wintermute Engine Forum
Wintermute Engine => WME Lite => Topic started by: piere on July 22, 2012, 10:24:43 PM
-
Hello sorry for all the questions on here but you guys have really been helpful. So I have a true type font, and I read all the documentation on the wiki for WME Lite on True Type Fonts. So my question is, since true type fonts in WME lite are automatically packaged in the data.dcp file, how Do I do that? Or do I just include the true type file in the Xcode folder? I made sure to take out the FACE line as well. When I turn the game with a true type font on iOS, the game doesnt work. Any suggestions?
-
Any suggestions?
-
Why you don't want to use bitmap fonts? Not so hard to get them ftom ttf.
Any suggestions?
-
Are you sure ttf font is included in your compiled package (.dcp)? Because I think by default projectman doesn't inlcude them when compiling the game (project settings).
-
If i remember when i made some test i remove ".ttf" from "Project Settings -> Filters", the last rows "Copy as is" and it works.
-
Uhm, wasn't there a restriction that TTF fonts MUST NOT be included in .dcp files?
-
Uhm, wasn't there a restriction that TTF fonts MUST NOT be included in .dcp files?
That's for wme. For wme lite the fonts must be included in dcp packages as you can't have such seperated files in iOS.
-
Ah okay :)