Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: mattybennett on October 03, 2013, 07:28:56 AM

Title: converting wintermute game to iOS / Android
Post by: mattybennett on October 03, 2013, 07:28:56 AM
My apologies if this has already been covered by the forum, in which case please point me in the right direction.

I am looking to re-code, or repackage an existing Wintermute point and click adventure project to iOS and Android platforms. My gut instinct tells me to look at Flash, but I know that Flash/Shockwave is not native to these systems.

I have been told that Wintermute Lite maybe able to reconvert the game. How much work is involved and is this the best way forward? Do I really need to re-code the game using a different engine? I'm looking at Unity for this, but wonder if there's an easier way.

If anyone has already done this and is happy to share details, or perhaps if you do know a guide which will help me with this, please would you let me know?

Best regards,

Matthew
Title: Re: converting wintermute game to iOS / Android
Post by: Mnemonic on October 03, 2013, 07:39:21 AM
Yes, WME Lite is the way to go. It's documented here: http://res.dead-code.org/doku.php/wmelite:start
Ideally WME Lite should run existing WME game without changes, but for mobile platforms you will definitely need to at least change the controls.
Title: Re: converting wintermute game to iOS / Android
Post by: mattybennett on October 03, 2013, 09:12:14 AM
Excellent. Thank you for this.

I have the Wintermute dev kit installed here. Is WME Lite a different downloadd? Please do you have a link, also to the tutorials or any info on porting for mobile devices? Sorry again if this is already obvious, but I've not found the links yet.

Best regards,

Matthew
Title: Re: converting wintermute game to iOS / Android
Post by: Mnemonic on October 03, 2013, 10:04:24 AM
You should find all the info you need under the link I posted above.

Understand that WME Lite is just the runtime (a replacement for wme.exe) that runs on other platforms. You still use the usual WME tools to develop the game and run the resulting game package(s) (the .dcp files) using WME Lite runtime.

The deployment on mobile platforms is a little more involved than on Windows. You will need to compile the WME Lite executable from sources yourself. Just follow the instructions on the wiki page.

Building WME Lite from sources (http://res.dead-code.org/doku.php/wmelite:building)
Running and testing WME Lite games (http://res.dead-code.org/doku.php/wmelite:running)
Bringing your WME Lite game to iPhone (http://res.dead-code.org/doku.php/wmelite:ios)
Title: Re: converting wintermute game to iOS / Android
Post by: mattybennett on October 21, 2013, 09:35:54 PM
Ok - I must be really dim - sorry.

Its not as if there's a setup.exe file to simply install it.

So, as a step-by-step can you please tell me what I need to do to get WME lite working? I simply don't understand the instructions in the WME setup page.

I have a Wintermute game I'm trying to convert to Android and am hoping WME will be able to help me.

Best regards,

Matthew
Title: Re: converting wintermute game to iOS / Android
Post by: odnorf on October 23, 2013, 10:23:16 AM
Links Mnemonic posted does have detailed step-by-step instructions. Unfortunately to make it work it requires certain knowledge (understanding what source code is and how to build it to an executable for your platform of choice). It sees that your best bet is to find someone who is willing to do it for you.