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Messages - Wraith

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Technical forum / Re:Inventory Scrolling & Inspection
« on: March 11, 2004, 03:20:44 PM »
It all worked Beautifully! Thanks!

Technical forum / Re:Intro Screen Menu without mainmenu window
« on: March 11, 2004, 03:19:16 PM »
Okay, on this same subject, there is a similar issue with the actor I want to suspend momentarily from loading in my Intro Screen. Shoud I use an "If...then" statement ("if(Scene.Name!="intromenu"...") in my game.script or a scene.UnloadObject(actor) or game.UnloadObject(actor) command in the "intromenu" scene's "scene_ini.script"? I've tested these options already with no good results. But then again, that's why I'm titled "Newbie".
-W :P

Technical forum / Re:Inventory Scrolling & Inspection
« on: March 10, 2004, 09:04:41 PM »
Thank you very much.  About the dummie inventory item (magnifying glass), quick question about the code:

Game.SelectedItem = "glass";

Where exactly am I putting that? Is it in the item.item file or does it need to be in a referenced "magnifyglass.script" file similar to the rest of the inventory objects?  I want to make sure that the magnifying glass does not reside inside the inventory boxes as the rest of the objects since it will originate over the Magnifying Glass Button, so in the item.item file, can I play with the x,y positions? Also, in the inventory.definition I've placed the magnifying glass button properties (x,y, image,etc.), is this correct? :D
Sorry so many questions....this a very challenging yet fun learning experience.

Technical forum / Inventory Scrolling & Inspection
« on: March 10, 2004, 04:43:18 PM »
Ungh, another question! Okay, 2 questions.
First, I'm going back to refining my inventory menu and need to scroll up and down, and see that in the inventory definition there are two buttons already (">" & "<") but to what script are those buttons linked to? I am replacing them entirely with my own graphic buttons but cannot seem to find where the scroll code for them is located. I did notice that there are scroll buttons located in the load game window and traced their properties to the load game script. Do I need to write a script for the inventory buttons concerning the scrolling? If so, where?
Question #2: I want to be able to inspect the objects in my inventory and created a magnifying lens graphic to drag and click over the inventory items. I am going to place it's button off to the side on the inventory menu (under the scroll buttons). Where should I begin to code that? Is the magnifying lens a window (coded in the inventory definition) or an object already loaded into the inventory menu similar to the objects already there for interaction? My goal is that there will be a magnifying lens button that once it is clicked, a graphic (of the magnifying glass) will pop up above the button (OR turn into the mouse cursor itself) and thus be dragged along as the mouse moves over to an inventory object for click-interaction.
I'm really trying to work these things out and have made some really great strides, but alas, I'm only a graphic artist...sigh...
-W :-\

Technical forum / Re:Intro Screen Menu without mainmenu window
« on: March 09, 2004, 08:33:50 PM »
Great! So the "!=" is the key there, huh? I understand now. Thank you!

Technical forum / Re:Intro Screen Menu without mainmenu window
« on: March 09, 2004, 08:03:04 PM »
Okay, so my first game screen/scene is called "intromenu.scene" (the Intro Menu with buttons) where I do not want the "mainmenu.window" popping up. The very first in-game scene is called "cr1.scene", is the condition this?:

if(Scene.Name=="cr1.scene" && (Keyboard.KeyCode==VK_ESCAPE || Keyboard.KeyCode==VK_F1))

so when I enter into the game (actor and all) starting at cr1.scene this will then enable the "mainmenu.window" or do I have this backward?

Technical forum / Intro Screen Menu without mainmenu window
« on: March 09, 2004, 07:44:28 PM »
Howdy Y'all,
    I've created an "intro screen/menu" once the game loads up for buttons such as "Replay Intro", "New Game" "Load Game", "Options", "Quit Game", etc. and am wanting to suspend the floating "MainMenu" Window (load, save, quit, resume, etc.) found in the game once sombody hits the "ESC" key. I need to suspend it only for that one screen, though it is loaded in the game.script. Is there an easy way to do this, am I overlooking the obvious in code, am I incredibly lazy, or is this a silly question?  Inquiring minds want to know!
-Wraith  :-\

Game announcements / Re:New Game and New Web Site
« on: November 17, 2003, 09:57:48 PM »
Thanks, Mnemonic!   Hopefully, I'll be able to learn some great 3-D animation techniques for cut-scenes and opening game intro....somewhere down the line.  But... one thing at a time  is all I can do with my busy schedule...sigh.... :'(

P.S.  I like your Icon.  I'm a fan Max from "Sam N' Max" ever since I picked up one of their comic books soooo long ago!  Now that's some COOL art!  8)

Game announcements / Re:New Game and New Web Site
« on: November 17, 2003, 07:46:09 PM »
Oh, the link to the, yes, was mis-coded, and I copied and pasted that link throughout the site, so they are all wrong.  I'll fix it shortly.  
  The game storyline, plot, puzzles, color scheme, outline, etc. are scribbled down in a notebook as I do the research.  A little over 28 of the scenes/rooms are drafted out in pencil (with their puzzles and objects mapped out), a few are inked out, and a few are rendered by computer and ready to placed in the game.   The illustration & rendering are the easy parts, it's the coding of the rooms and puzzles and situations that I get bogged  down in.
   I recieved a minor in Ancient Greek in college, and the greek text in the background does have something to do with the story because those are ancient words of prophesy written by a prisoner on the island of Patmos around 90 A.D..  The prophecy can be found in the book of Revelation, chapter 20.  

Game announcements / New Game and New Web Site
« on: November 17, 2003, 04:01:59 PM »
Hey all,
    I'm at the beginning stages of building an adventure game called "MillenniumQuest".  I'm almost finished with the basics in setting up the game (inventory, character animation, GUI,  etc.).  I have much of the plot, storyline, characters, objects, puzzles and game locations mapped out and illustrated.   Now is the task of applying them to the game and fill in the code (eek!).  I'm excited!
    If you'd like to know more about the game, I have a proto-type web site on my company's website.  Just go to
and start at the homepage (index.htm).  Feel free to contact me if you have any questions or comments.  Thanks.


General Discussion / Re:TODO list online
« on: November 05, 2003, 05:25:20 PM »
Sorry, you actually only get 25 points because of the international exchange and conversion rates of AG points and subtraction of tax and shipping fees.  Good job though.
-W  ;D

General Discussion / Re:TODO list online
« on: November 05, 2003, 05:05:27 PM »
Yep!!  You got it!  I played the game and it was not too "shabby".  A tamed-down version of John Carpenter's "The Thing" if I remember.  A little bit of suspense and fear without the graphic gore or extreme violence.  
25 AG points awarded!

General Discussion / Adventure game quiz
« on: November 05, 2003, 04:29:59 PM »
Okay, here's a question....There's a monster/creature running amok in a submarine somewhere in the frozen waters of the Antarctic. What's that adventure game called?  First one to answer gets 35 AG Points.

Feature requests, suggestions / Re:TODO list online
« on: October 31, 2003, 03:23:19 PM »
I think the "thumbnails for savegames" would be awesome and convenient.  I just purchased an adventure game called "Runaway: a Road Adventure" (for research purposes) and it uses thumbnails for savegames and I find it quite useful (and neat to look at). :D  Can't wait!

Game announcements / Re:Inventory problem solved on new game
« on: October 28, 2003, 03:45:34 PM »
Thanks for all of your input!  I have more objects and entities created but just not placed in the game yet, so very few screenshots so far.  If you'd like see a couple more samples, go to: and look in the "What's New"/"Misc" section to see the main character.  The main character is a 10 year-old boy (the one on left of the two boys).  They're geared up with safety leather &  padding because..... they race lions as a hobby sport.  "Lions?" Yes, "lions." And yes, that boot is high-tech-futuristic.  Yet, the genre goes beyond some kind of super-high-tech sterile futuristic world nor is it a dark post-apocalyptic one either.  There's not danger around every turn because it's centered around a 10 year-old, at least not until he grows up a little more.  It's more of a mystery he has to solve. But a mystery that will impact/implicate the entire world of mankind (and even angel!). Once I set up the website, you'll understand more.  Thanks.

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