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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - Mihulik

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Game announcements / Re: Vsevolod game
« on: March 03, 2012, 10:14:38 AM »
Thank you all - I hope you enjoy the game. ;)

Game announcements / Re: Vsevolod game
« on: March 01, 2012, 11:01:57 AM »
I have added some story background. ;)

Game announcements / Vsevolod game
« on: March 01, 2012, 07:44:58 AM »
I'd like to inform you about a new WME game we've just released.

VSEVOLOD: Prologue
Game by SVARUN Studios

Story background
The story follows the pursuit of young nobleman and archeologist Vsevolod Nikolaevich Peremishlov who finds himself deliberately left behind on the far flung Obzorye island on the brink of the Arctic circle as his fellow historians rush back to their motherlands as the long expected war erupts when Britannia attacks Empire of Germania. Vsevolod stays behind in order to end his decade long quest for the fabled artifacts of Lord Svarog the Creator himself, which rumored to be hidden deep within the vaults of an ancient Slavic svarostan situated on the Obzorye island. However, finding the mystic objects will only serve as on overture to a greater scheme which will take Vsevolod on a journey through space, time and even to the brink of existence.

We have some open positions for further development.
More information is on our website

Technical forum / Re: Music / Sounds play again after alt+tab
« on: February 20, 2012, 06:33:14 AM »
I've trying searching on the forum and in the documentation but I found nothing. :-\

Has anybody come across the same problem?

Technical forum / Re: Compiling scripts at runtime
« on: February 19, 2012, 04:07:47 PM »
It's a much better solution. ;)

Technical forum / Compiling scripts at runtime
« on: February 19, 2012, 12:36:13 PM »
I need to generate scripts dynamically. This is the way I do it:
var script = new File("volumes.script");
var volumes = new File("volumes.txt");
var line = volumes.ReadLine();
while(line != null){
   line = volumes.ReadLine();


It works when I run the game from the project manager but it doesn't work in the compiled version (the script is not executed).
Ï need this functionality because I need to let my co-worker change global variables (i.e. the volumes.txt file) at runtime via changing the file.

Is there a way of achieving this?

Thanks a lot for any suggestions! :)

Technical forum / Music / Sounds play again after alt+tab
« on: February 19, 2012, 10:59:52 AM »
I've come across a weird behaviour.
I press ESC, my pause menu is loaded and goes system exclusive mode so all music and sounds are paused. It's ok. I press alt+ tab to switch to another application and then press alt + tab again to switch back to the game. And all music / sounds start playing even though the system exclusive menu is still active... It's something I definitely don't want to occur.

Is there a way of solving that problem?

I hope so...


Technical forum / Re: Bumps
« on: February 19, 2012, 08:30:08 AM »
I'll try it - thanks. :)

Technical forum / Bumps
« on: February 18, 2012, 07:14:29 PM »

supposing we have a ground in the walkfield that is not even, but got some bumps like here, how will the character walk over it? I suppose, red? Is there a way to make it like blue?
We use 2D character.

I have not clue how to solve this problem. :(


Technical forum / Re: Unloading sounds
« on: February 06, 2012, 08:49:59 AM »
Nobody knows? :)

Technical forum / Unloading sounds
« on: February 05, 2012, 11:12:31 AM »
if I attach a sound to an entity by calling entity.LoadSound("..."), when is the sound unloaded?
Can I unload the sound explicitly?
Is the sound unloaded when I set entity.Active = false?


Technical forum / Re: Constants versus globals performace
« on: February 05, 2012, 10:44:30 AM »
I expected that - just wanted to be sure. :)
Thanks :)

Technical forum / Constants versus globals performace
« on: February 04, 2012, 11:04:15 PM »
I was wondering whether there's any performance difference between using constants and using globals.
Especially, if I changed globals to constants, would it make saving/loading quicker?


Technical forum / Re: Text over a theora video
« on: August 28, 2011, 05:21:40 PM »
However, if I use a video entity whose size matches the screen resolution, it'll act like a full-screen video so I'll be able to play a sound / display text over the video, won't I? :)

Technical forum / Text over a theora video
« on: August 28, 2011, 04:28:02 PM »
I was wondering whether I can display text over a theora video while the video is being played? :)
Can I play a sound while a video is being played?

I've never worked with theora videos in WME so I'd like to be sure. ;)

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