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Messages - xerilon

Pages: [1] 2
1
Technical forum / Re: Antialiasing...
« on: May 12, 2006, 06:43:50 PM »
thanks,, found it!!

Sorry for being completely blind  :P

2
Technical forum / Antialiasing...
« on: May 10, 2006, 07:50:08 PM »
I am a little curious about the Antialiasing feature as I have read many of the posts here.. But I cant seem to figure out where to enter the values (turn on or off), and I have not seen anything about antialiased edges on the 3d actors...

Does antialiasing work on 3d actors at all?

3
Technical forum / Re: Actor wont budge!
« on: April 10, 2006, 11:14:19 PM »
OK Ill fix that!!  Thank you very much for your help Mnemonic  ;D ::rock

4
Technical forum / Re: Actor wont budge!
« on: April 10, 2006, 05:03:18 PM »
OK, You`ve got mail!  ;D

5
Technical forum / Re: Actor wont budge!
« on: April 10, 2006, 02:14:03 PM »
Yes the "scene.script" is attached as with all scenes :)  The background image has "Interactive" unchecked but I tried putting Scene.ShowGeometry = true; into the scene.init.script and got this result:

http://home.no.net/xerilon/bad/trouble3.jpg

In sceneedit under 3d properties I have set game resolution to 1024x710 to get the geometry to align correctly with the background image. Although it shows incorrectly in the game... :-\

Only changes to the game.script is the loadactor3d part which I have changed since first post without different results. It looks like this

// load our main actor
actor = Game.LoadActor3D("actors\trinity\trinity.act3d");
Game.MainObject = actor;

Did I mention that the cursor is "dead"? It moves but do not change on hotspots even though the region entities have their own scripts to get the actor walk there and change the scene... I am sure it is nothing serious but could it be that the actor wont listen to the mouse clicks?

6
Technical forum / Re: Actor wont budge!
« on: April 10, 2006, 12:15:53 PM »
Thanks for advice, but HG seems perfect..

Have a looksie at the HG from sceneedit
http://home.no.net/xerilon/bad/trouble1.jpg

..and in game mode (yeah I know the proportions are a little out hehe!)
http://home.no.net/xerilon/bad/trouble2.jpg

I have even rechecked the names of the 3d objects in the .3ds file, AND converted every object into polygon objects (a function in Cinema4d)   :-\

7
Technical forum / Re: Actor wont budge!
« on: April 09, 2006, 09:22:43 PM »
definition-file as in the .act3d file ? No, have not changed it from the default settings and not the names of the textures either... :-\

Anyway, the actor looks fine when I run the game, but poor Trinity, she will not walk  :'(

game.script has correct path for the actor
scene.script is default
anymore scripts that need attention?

8
Technical forum / Actor wont budge!
« on: April 09, 2006, 05:27:25 PM »
I am pretty new to the scripting thing, but I have managed to build a 2,5d scene from scratch, loaded the trinity actor, scaled her and made her walk to the desired position before stopping, but she will not walk an inch when I try to click her somewhere or use the arrow keys... ???

Where is the error?  from the log file I get this:

21:20: CBImage::GetImageInfo - file 'actors\new_actor\' is an unknown image type
21:20: Error opening file 'actors\new_actor\'
21:20: CBSurfaceD3D::Create failed for file 'actors\new_actor\' - error loading file
21:21:
21:21: Shutting down...
21:21: Shutting down scripting engine

9
Oops.. my link was wrong... The correct one is http://home.no.net/xerilon/bad

10
I would be thrilled if you would like to compose some tracks to my game!! That ATOTK file game me the chillies  8)   I am a big fan of TLJ but my game project is going to be a little darker, and more occult if you wonder what I am looking for..

I cant pay for the tracks though yet I wish I could... If you are interested, feel free to mail me!

My amateur game project http://home.no.net/xerilon.bad

11
Technical forum / Re: panorama scrolling...(3d mode)
« on: July 21, 2005, 06:13:19 PM »
Okey I understand! It will only give the impression of moving the camera! ::rock  Thanks guys!

12
Technical forum / panorama scrolling...(3d mode)
« on: July 20, 2005, 06:40:16 PM »
How does it work?

When the scene is wider than the sceen resolution, it starts to slide when the character walks. Technically, is the  camera moving or turning?? Or am I confused and have no idea what I am saying  ???

13
Game announcements / Re: Beneath All Dust ---> screenshots!
« on: June 30, 2005, 09:10:52 PM »
Im sorry to say its a little early to say something about the story itself. :-\
But I can reveal that I do read alot about occultism, and the story is based on real occult facts, some folklore and myths, and blended together in a colorful but dark adventure.

Hey Candle; The thing I find wrong about Poser characters, is that they are just too perfect. And they are so easily recognizable, and I have never seen a poser model with creatively designed clothing... But I understand they are easy to go for, and their proportions are correct as models (as I`ve said: a little too correct )  :P

14
Game announcements / Re: Beneath All Dust ---> screenshots!
« on: June 29, 2005, 11:45:56 AM »
Thanks for the C&C guys! But I agree; Lighting is a difficult thing.. The techinique is still fresh but will hopefully improve in time  ;)

15
Game announcements / Beneath All Dust ---> screenshots!
« on: June 28, 2005, 10:43:21 PM »
Apdan Games are now developing Beneath All Dust. This is the first in a story of two games, where we get to know the girl Felicia and her discoveries of dark hidden secrets in the normal world.

We are going for a 3rd person view with 3d characters and we WILL NOT use Poser models!!! Mwoahahahahaa!!

Of course WME,, need I say it?

http://home.no.net/xerilon/screenshot1.jpg
http://home.no.net/xerilon/screenshot2.jpg

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