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Messages - manarius

Pages: [1] 2
Community bulletin board / Re: WME is 6 today
« on: January 14, 2009, 01:09:50 PM »
happy birthday wme
thanks to mnemonic for 6 years of brilliant work.

impressed, jealous and obedient greetings from vienna

just a quick guess:
load the font when you load the scene/game.
havent got time to get together how but i am relatively sure you will find a way :)
all the good for your game :)

Scripts, plugins, utilities, goodies / Re: Displacement plugin
« on: July 16, 2008, 01:52:46 PM »
i would definitely buy your book!!!
but i think i am one of those monkeys who like to read on paper whilst most other monkeys nowadays prefer to read on monitors :)

thanks for engagement anyhow, i will just get some other dll files and look at them to learn how to use them properly :)


Technical forum / Re: Complex Walking Tutorial?
« on: July 11, 2008, 02:42:11 PM »
oooh sorry i forgot one thing, but i think you found it out already.

inside the GoTo(X,Y){}

has to be the function call AGAIN, something like:

   your script;

otherwise the actor wont move...

greetings again

Technical forum / Re: Complex Walking Tutorial?
« on: July 10, 2008, 12:49:38 PM »
you just take the actor.script.
in this script you can add a
method GoTo(X,Y){} function call.
the X and Y are important, you can add other parameters though.

inside this function call you can asign the things you want to, even this code snippet you mentioned

hope that quick tip will help :)
have fun

(the stand animation works perfectly for me, maybe something in your code is messing this up.)

Scripts, plugins, utilities, goodies / Re: Displacement plugin
« on: July 10, 2008, 12:42:12 PM »
i know that its not that complex to write that dll, but i have never done this (just started scripting half a year ago)
so i wanted to see how i can cope around with c++ sources :)
i will just search the google for some sources and play with them :)

its a plugin which is capable of moving grass and water by script. havent tried it myself yet but sounds kuhl :)

thanks for action :)

Scripts, plugins, utilities, goodies / Re: Displacement plugin
« on: July 09, 2008, 05:24:21 PM »
sorry for trying to repopulate such an old thread, but...

does someone have an uncompiled version of that dll?
i read about it quite a lot now and want to see it, but it seems its erased from the web,
i already got that dll file out of beyond, will learn how to use it with beyonds scripts but the real file would be great tho.

i would really really appreciate to have that.
thanks in advance

Technical forum / Re: Problems with volume setting
« on: June 06, 2008, 01:55:58 PM »
i dont use the soundchannel right now (our project is currently at milestone 1 of 6) :)
i think you can handle this by doing this:
Game.SetMusicVolume = 0;
Game.SetMusicVolume = 40;

so just setting the MusicVolume to 0 before you start playing the music.
dont know if there is a higher sophisticated way to do that.

hope i could be of help.

Technical forum / Re: Couple of problems
« on: May 15, 2008, 10:40:34 AM »
just a quick guess:

//Sleep(5000); shouldnt the slashes be gone?

dont see anything else wrong with your code.


Technical forum / mainmenu on press of P
« on: May 08, 2008, 06:09:11 PM »
how can i deactivate this?=
if i press P while writing into an editor the main menu opens...
this is really bad for my intentions.
i searched through the scripts but couldnt find which part of them triggers this behavior.

thx a lot in advance once again  ::)


Technical forum / Re: Can't find source of the bug
« on: April 25, 2008, 09:50:48 AM »
seems like winMenu does not point somewhere as far as i see it.

maybe try to Game.Msg(winMenu) and query type, name and so on :-)

and if you want better help pls post your complete game_loop.script.


Bug reports / string highlighting bug
« on: April 18, 2008, 05:26:29 PM »
i know its not important, cause there seem to be no player-felt bugs because of this,
and i think you know it already,
but its kind of disturbing if you encounter it the first time:

if you write for example:


the highlighting ist completely screwed, ".sprite" is black, while the rest is grey and the engine makes that purple bar which indicates script errors.

as i said, its not anyway relevant for the player, its just a bit confusing for me.


i think its because of the \ in the string?

Technical forum / Re: Cursor hover over window?
« on: April 16, 2008, 11:28:14 AM »
i played around a bit,
cursor of windows works perfectly on my pc,
maybe the windows TRANSPARENT attribute is true?
(in case of Transparency there is no cursor in my "tests")

but as soon as i set Transparent to false the cursor would be active


Technical forum / Re: Complex dialog systems
« on: April 11, 2008, 03:58:06 PM »
sounds great what you are doing there. always dreamed of a highly sophisticated AI for Npc talking...
atm i dont think that we will use this in our game, but maybe in one of my projects i currently develop in flash  :)

i just dont get one point, in your post you said, flash would not allow you to I/O files.
what about xml? wouldnt that serve your needs?
you could just create a xml-table with strings and combine them with userinput array request.
same thing if you wanna safe some userinput (notices for example)
end of ::hijack


Technical forum / Re: entity.playtheora Scale Attribute
« on: April 11, 2008, 02:41:53 PM »
i managed to do it  :)

thats the code i used:

Code: [Select]

when i used Game.PlaySound, the FreeceMusic attribute had no effect,
thats why i post it for anyone with the same problem.
(really hope there is noone else with this prob, honestly, i am ashamed i had it  :-[)


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