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Topics - Chaos

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Technical forum / A "Health Bar" in WME
« on: September 06, 2019, 08:51:29 PM »
I desperately need to add a Health bar into my game... I know that in Unity 3D there is way to add a Health bar in your project easily.  But still after so many years using WME I still havent find a way to do it (or is it even possible to do it? ) Im guessing it has something with adding a small personalized script into the project that works similar to a Health Bar. Thanks for your helP!

Game announcements / Chaos Realm
« on: November 17, 2018, 01:02:55 AM »

CHAOS REALM© a game by NOVA Studios.

Chaos Realm©  is a sci-fi adventure game, developed with Wintermute Engine.(WME.)  The game features incredible hi-res 3D graphics, and a unique fusion of futuristic Sci-Fi and “Sword and sorcery” Fantasy. The project has been on development for many, many years and is finally on the final stages. ( If everything goes according to plan, we hope we can release the “Demo” version very soon.)

It is the year 3024 A.D.
During the last 1000 years, mankind has spread all over the Solar System colonizing almost every planet or moon that spins around the sun.
The planet Earth (Now known as “Terra Obscura”) is ruled under the iron fist of the Black Sorcerers which keep their control since 3 centuries ago.
Their leader is the megalomaniacal and evil black sorceress Tara, she has extended her
lifetime several times (She is in fact 255 years old now.) through the use of black magic.
Now the Magical crystal of Kraan had been stolen from the “Clan of Warriors” from Phobos ( one of the moons of Mars, where the warriors had been hiding underground. )
The warriors had kept their real location as a total secret (They have the Magical Artifacts that originally belonged to the black sorcerers from earth.) this has been the key for their survival: the black sorcerers want to eliminate them. All warriors from Phobos had swear to protect the magical artifacts with their lives, and to keep them away from the black sorcerers hands.(Such terrible power could NEVER fall into the wrong hands.) 
If such an incredible power as one of the magical artifacts would ever fall in the hands of Sorceress Tara and the black sorcerers the consequences would be dreadful!


-A unique mixture of Sci-fi and “Sword  & Sorcery” fantasy!
-Incredible hi-res 3D graphics.

-2 Main playable characters : Raxus the spellcaster, and Amazon Beta a female warrior.

Chaos Realm FB page :

Technical forum / Options Menu (For Mnemonic)
« on: June 20, 2018, 04:59:02 AM »
(This one is for @Mnemonic) Do you think you can get me the original files of the "Option Menu" you've used on "5LD" or "Helga Deep in Trouble" (I mean the menu with a "Master volume" control, get it?) Anything similar will do...

Technical forum / Change description text location
« on: November 21, 2017, 12:17:49 PM »
Hiya!  :) I need to change the text that appears everytime you use an item on another. (That little piece of text that says "Use xxxx on xxx" ... I was wondering if there's a way to change the Y cordinate and make this text appear much lower on the screen.  ???

Technical forum / Collision Detection
« on: October 25, 2014, 07:52:41 AM »
Hello Muties! Listen guys I really need your help on this one... On my new game there is an arcade sequence where you are inside a ship's cockpit on outer space and you battle other ships that try to destroy you.(It was in fact, inspired by a similar arcade sequence that I saw on an AGS game.) The first thing that I did was to make an special cursor that appears everytime that you hover the enemy's ship. And how I actually managed to simulate a laser that shoots out everytime that you click? I made that everytime that you left click over the Ship (Entity) it creates an actor (Phaser) that appears at the bottom of the screen and then this goes automaticaly to the ship, get it? (And it really looks good, actually) So now my problem is there a way to know when the Phaser (actor) collides with the Ship (Entity)? I hope that I can really find a way because I've already done most of the graphics of the scene and It would certainly break my heart to discard this from the final game. Thanks! :)

Technical forum / Disabling keyboard
« on: June 04, 2014, 06:50:00 AM »
Hello guys! I know exactly how to lock the mouse, and actually I've been using this for years by using
But now I wonder, is there any way to disable an specific key from the keyboard (or the whole keyboard) in a specific
scene, in this case the "Main Menu"? Thanks for your help...  :)

Technical forum / Fixed sprite
« on: July 21, 2012, 09:18:51 PM »
Hi guys!  :) I'd need to have a sprite that appears always fixed on the same coordinate of X and Y on the screen, (almost like an Item) independent of the actors move or the scrolling of the screen. 

Technical forum / Scaling
« on: April 03, 2011, 03:33:45 AM »
Hi Wintermuties:

Is it possible to change the value of the horizontal scaling bars (I mean the green ones on SceneEdit) in the middle of the game, while the game is still running, by using the script? I'd like to make some zooming effects this way,so I hope there's a way somehow.

Technical forum / "Five Lethal Demons" Saving Interface
« on: March 16, 2011, 09:25:33 AM »
Mnemonic: some time ago you gave me the link to download the saving Interface you coded for "Five Lethal Demons".I was having a problem everytime I saved,remember?Finally I realized what the problem was,apparently the file Input.window is damaged or corrupted somehow(It gaves me an error message when I try to open it with the editor.)Since I downloaded the original file a long time ago,I did it
once again to see if this time it works,but no way...So,could you do me a favour and check the file and see if the Input file is corrupted,and in that case upload it again so I can finally have it?The truth is I liked this interface very much,you did a great job and I would love to have it on my game.Thanks!  :D

Technical forum / Pinball game on WME
« on: October 28, 2010, 09:03:05 AM »
Hi guys...I can´t hardly wait to see your faces after this one,but anyway...  ;D
A Pinball game on WME...(It is obviously a mini game feature we would love to add to the game.)
Anyone?  ;) If at least someone has attempted to do something similar with ball physics any help will
be more than welcome.

Technical forum / Making a Fade-In of Inventory Bar
« on: February 26, 2009, 06:41:59 AM »
Hi all,

 When I played "Limbo of the Lost"(the worst case of Cut and Paste on the history of gaming ;) ) there was a feature I realized it could look good on my game.I'm talking about the Fade-In the Inventory(and items)does every time you opened it.I know I can make it using sprites,but I'd like to know any way to do it throughout the script.So it will need a function that sets the transparency of the Inventory,and also that simulates a fading.It is very important to note that in my game the Inventory Bar is completely transparent all the time,so it will have to deal only with the Items.

Many thanks to any helping hands.   

Technical forum / Independent Menu for each playable character
« on: January 30, 2009, 09:04:05 AM »
Hi Wintermuties:

  I'd like to know if there is a way to make the Interactive Menu(Hand-Eye-Mouth) show a different set of sprites every time you switch between characters,according to the one you are currently playing.In my game I have two playable characters(a female,and a male)and my idea was that the Menu shows the hand,eye,and mouth of the one you selected. I've already put the animated sprites of the hand,eye,and mouth of the female character,but I still can't find a way to have two Menues.Also when I think of all the WME games I had played in the past ("FMA","Lotl","Dirty Split")in all of these adventures the Menu never changes,so I started to believe that there could only be one Interactive Menu,and now I am even thinking on discarding the idea and create a brand new generic Menu identical for both.I believe many surely had already tried this in case it is possible(it's not like inventing the wheel,is just a simple feature)and will have no trouble on helping me on this matter.Bye! ::wave   

Technical forum / Saving interface as in "Ghost in the Sheet"
« on: January 29, 2009, 04:34:28 AM »
Hello!I'm working on a Sci-Fi adventure now,using the astonishing WME(Of course!).I am very interested on having some code to change the default saving interface of WME(the saved games all in columns from top to bottom) to be just as the one used in "Ghost in the Sheet" with the little screenshots that you click over to save your game.Since I'm more a visual artist(I work as a comic books illustrator)and not much of a programmer myself any kind of help will be more than welcome.So,to anyone kind enough to help,thanks!

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