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Topics - tnomad

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1
Game announcements / the white chamber source code released
« on: June 30, 2008, 12:56:02 PM »
Hi Everyone,

I've just released a new hopefully final version of the white chamber, and I've decided it's time to release the source code too. It's available from our site at http://studiotrophis.com/site/downloads. Just make sure you read the enclosed readme.txt before you do anything with it.

I've mainly released this in the hope that it will be of use to the wintermute community as a whole. Although god knows my code isn't "best practice" I figure working game examples are worth their weight in gold, especially when you're getting started with a new engine.

I've used a creative commons license (attribution, non-commercial, share-alike) which means you distribute the game if you give us credit, you can't make any money from it and you ARE allowed to use our material to creative derivate products but if you do you HAVE to release the result under the same license.

Anyway enjoy....

--
Richard Perrin
Studio Trophis
http://www.studiotrophis.com

2
Help wanted and offered / Any French Translators available?
« on: January 09, 2006, 11:12:33 PM »
The international version of the white chamber is nearly ready but we've recently lost our French translator. Is there anyone who reads this board who's willing and able to translate the game into French for us.

If you think you can help out then please let us know: support@studiotrophis.com

Richard Perrin
Producer / Designer
Studio Trophis

3
Game announcements / the white chamber [Due 31st March '05]
« on: March 16, 2005, 11:37:34 PM »
Hi Everyone,

Our debut game the white chamber is now nearing completion, in fact we've already given out 250 preview copies at a UK anime convention. We're just making final changes based on the feedback we got and will be launching it for free download from our website at the end of the month.

Full details and screenshots can be found at our website: http://www.studiotrophis.com

It's a horror game that uses anime styled graphics, and even includes some beautifully hand animated cutscenes. It's taken about a year of production time now, including us originally writing our own engine and then porting over to WME when I realised how incredible a job Mnemonic has done.

Thought I'd give you all a heads up a few weeks in advance of the actual release and I would like to offer my deepest thanks to Mnemonic for producing such a fanastic piece of development software. Hope you all enjoy it when I upload the final version in a few weeks times.

Richard Perrin
Designer/Programmer
Studio Trophis

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