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WME Lite / Additional Platforms?
« on: August 29, 2012, 10:57:15 PM »
I hate for my first post to the forum to come across as "needy", but things are what they are.
My main concern at the moment is that I want to use WME Lite on a platform not supported by BASS (the actual platform, aside from "Not a supported BASS platform", is irrelevant at the moment aside from knowing that it's a POSIX OS using the GNU toolchain, as I have a couple of platforms on my future agenda which may fall into this category). I have been in contact with BASS about this platform and was essentially told to take a hike. I guess they saved me a couple thousand euro (the "as many products as you want" license), in exchange for a monkey wrench being thrown into my plans!
I mean, I could do a silent game, but that wouldn't be terribly entertaining. I didn't see any hooks in the source where I could plop in a different sound library. I realize that the sound library has been changed before, which is why I was hopeful that it'd be relatively easy to figure how to swap BASS out with something else. (I haven't really figured out what I would replace it with, as first I probably should get a handle on what's required.)
Am I missing something obvious? Are there plans to target WME Lite at other platforms (which would require thinking and planning around this)?
I'm, of course, willing to do the work to actually port WME Lite to the platform I have in mind (and of course send patches if I actually meet any success). However, it's not something I want to embark upon if there's no hope whatsoever of sound.
I'm hopeful Mnemonic has some input, but I was wondering whether anyone else using WME Lite was looking at their alternatives to the perceived iOS/Android mobile duopoly. I know which basket I'm putting a lot of eggs in, so I was curious if anyone but me would actually benefit by me attempting to get WME Lite running on new platforms. Alternatively, would my work be better spent on something else that would benefit WME users?
My main concern at the moment is that I want to use WME Lite on a platform not supported by BASS (the actual platform, aside from "Not a supported BASS platform", is irrelevant at the moment aside from knowing that it's a POSIX OS using the GNU toolchain, as I have a couple of platforms on my future agenda which may fall into this category). I have been in contact with BASS about this platform and was essentially told to take a hike. I guess they saved me a couple thousand euro (the "as many products as you want" license), in exchange for a monkey wrench being thrown into my plans!
I mean, I could do a silent game, but that wouldn't be terribly entertaining. I didn't see any hooks in the source where I could plop in a different sound library. I realize that the sound library has been changed before, which is why I was hopeful that it'd be relatively easy to figure how to swap BASS out with something else. (I haven't really figured out what I would replace it with, as first I probably should get a handle on what's required.)
Am I missing something obvious? Are there plans to target WME Lite at other platforms (which would require thinking and planning around this)?
I'm, of course, willing to do the work to actually port WME Lite to the platform I have in mind (and of course send patches if I actually meet any success). However, it's not something I want to embark upon if there's no hope whatsoever of sound.
I'm hopeful Mnemonic has some input, but I was wondering whether anyone else using WME Lite was looking at their alternatives to the perceived iOS/Android mobile duopoly. I know which basket I'm putting a lot of eggs in, so I was curious if anyone but me would actually benefit by me attempting to get WME Lite running on new platforms. Alternatively, would my work be better spent on something else that would benefit WME users?