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Technical forum / Game freezing on playing animations
« on: April 10, 2006, 07:57:40 PM »
Hello again,
I'm having some annoying problem with my game, and can't find any possible reason for it happening.
I have one room with 5 or 6 characters in it, all of them playing some animations at random time to make them look "more alive" (one picking his glasses, another one drinking from a cup of tea, etc.). The problem is that whenever their animations are played, my game gets a short but noticeable freeze and then goes back to normal.
First I thought the problem might be that I'm using too many characters with two many animations, so I tried reducing the count to two characters just in case, but it's still happening: whenever one of my second characters "loads" its animation to be played, the game freezes for less than a second, and then runs fine. I've tried on several computers, from a Duron 950 to an Athlon 64 3200+, so I don't think it's a matter of hardware.
It's not a critical problem, I know, but it's still annoying and I haven't seen any of this in any other WME game.
Just in case it's useful, I'm using PNG files for the animation frames, their size being somewhere around 150x200.
I'm having some annoying problem with my game, and can't find any possible reason for it happening.
I have one room with 5 or 6 characters in it, all of them playing some animations at random time to make them look "more alive" (one picking his glasses, another one drinking from a cup of tea, etc.). The problem is that whenever their animations are played, my game gets a short but noticeable freeze and then goes back to normal.
First I thought the problem might be that I'm using too many characters with two many animations, so I tried reducing the count to two characters just in case, but it's still happening: whenever one of my second characters "loads" its animation to be played, the game freezes for less than a second, and then runs fine. I've tried on several computers, from a Duron 950 to an Athlon 64 3200+, so I don't think it's a matter of hardware.
It's not a critical problem, I know, but it's still annoying and I haven't seen any of this in any other WME game.
Just in case it's useful, I'm using PNG files for the animation frames, their size being somewhere around 150x200.