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Topics - kelmer

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1
Technical forum / Game freezing on playing animations
« on: April 10, 2006, 07:57:40 PM »
Hello again,

I'm having some annoying problem with my game, and can't find any possible reason for it happening.

I have one room with 5 or 6 characters in it, all of them playing some animations at random time to make them look "more alive" (one picking his glasses, another one drinking from a cup of tea, etc.). The problem is that whenever their animations are played, my game gets a short but noticeable freeze and then goes back to normal.

First I thought the problem might be that I'm using too many characters with two many animations,  so I tried reducing the count to two characters just in case, but it's still happening: whenever one of my second characters "loads" its animation to be played, the game freezes for less than a second, and then runs fine. I've tried on several computers, from a Duron 950 to an Athlon 64 3200+, so I don't think it's a matter of hardware.

It's not a critical problem, I know, but it's still annoying and I haven't seen any of this in any other WME game.

Just in case it's useful, I'm using PNG files for the animation frames, their size being somewhere around 150x200.

2
Technical forum / Characters as standalone entities
« on: August 09, 2005, 10:30:29 PM »
Hi again!

I'm back from some nice holidays and ready to get back at work with my game again ;)

But, once again, I've got another small problem which is driving me nuts:

I'm using a standalone entity for a static (not walking) character, as recommended in the help docs; the problem is that when loading this entity through the file scene_init.script (as done in the demo game) my entity is shown over any other objects, including the main actor. One would normally fix this by moving the entity down in the entity list of the room, but as a standalone entity this has to be called through scripting and therefore is not on the list. So I can see I'm not telling the engine how to draw my character, but surprisingly this is not happening with the OldGuy entity in the demo game and I can't understand why, because I don't find any references to its "drawing priority" in the script file.

I'm sure I forgot to do something though, but can't figure out what, so can you please lead me to it?

Thanks in advance.

3
Technical forum / Savename window
« on: July 28, 2005, 11:54:56 AM »
Hi all!

Got a new question: Is it neccesary to have an extra savename window? Can I just "convert" the slot button in an editor button so that the player can write it's savegames names right in the save window? (I could use, I guess, an editor button in the first place, but it does not have a IMAGE_HOVER attribute, which I would like to use).

Also, is it possible to change the "typing cursor" (the flickering one)?


4
Technical forum / Timed Events
« on: July 24, 2005, 02:19:55 PM »
I'm trying to use a thunder animation that is repeated once each 3 minutes. I've set up an animation that waits 3 minutes (180000 ms) on the first frame and then plays the rest of them. It works fine, but I find this to be very poor a solution. Is there any way through scripting that I can make the animation play (that is, start playing) each 3 minutes of time (or each X cycles)?

5
Technical forum / Mouse hovering animations
« on: July 20, 2005, 02:26:16 PM »
Hi all, I'm new to this so I'll probably be posting a lot of help posts in the upcoming weeks.

Right now, I've got a problem with mouse cursors, which the guys at the irc channel were very kind to help me with, although I didn't come up with a solution, given my inexperience.

I want the mouse pointer to change to a highlighted one whenever the mouse is hovering over a hotspot. That is, I want this sequence yto be played:

1.Mouse is not on a hot-spot, a grey pointer is shown.

2.Player reaches a hotspot, an animation of the cursor turning to highlighted arrow is played.

3.Player is still on the hotspot, a static, highlighted version of the arrow is shown.

4.Player leaves the hotspot, an animation of the cursor turning from highlighted to gray is played.

5.Until the player reaches another hotspot, the previous static gray arrow is shown.

I (still) have no idea on scripting, but I am open to learn. But please, be explicit, for there is many chances of me not understanding :P


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