Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - PlushDez

Pages: [1]
1
Technical forum / Question about LeftRelease event
« on: September 10, 2007, 03:25:00 PM »
Is it normal for WME to handle "LeftRelease" event on window only when window in SystemExclusive mode? If my window not in SystemExclusive mode "LeftRelease" event doesn't work  :( ???

2
Software and games / Quetion about Software license
« on: September 06, 2007, 10:45:29 AM »
What happens, if I use Software (Photoshop, 3dMax) without license?  How they will know about it (if I rendered some backgrounds, for example), and what they will do?

Here in Ukraine, I have to work 2 years witout food to buy it  :-[

3
Technical forum / How to export 3D character to *.x ?
« on: April 04, 2007, 05:36:38 AM »
1. I m using 3Dmax 6 and Panda exporter for *.x files. Sometimes WME crashes when I trying to open model, some times model become weird in WME  - maybe I shoud try to use some other exporters?  ???
2. What about anim?

Quote
MODEL property is new to 3D characters. It should point to a Microsoft X model file (.x). There can be multiple MODEL lines in the actor definition file. This allows you to merge animations from multiple files. Note: some 3D packages don't allow you to name animation sets in X files, they export nameless animation sets only (Blender, for example). In that case the animation name defaults to the name of the X file.
WME Help

I dont understand, please write small example

Somebody, please answer me step-by-step, couse I'm very newb in characters creation\anim.
Thnx

Pages: [1]

Page created in 0.044 seconds with 18 queries.