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Messages - Dendrobats

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Game announcements / Darttron - Darts 501 game / scorebook
« on: April 25, 2018, 11:08:03 AM »
Hey, community!

Here is one freebie.
Dartron game/scorebook with I made for work. We have darts board on wall and PC beside it and we use this app to keep track of our games and leaders.
Also possible to play solo with the bot.

Here some screens:

How to modify:
In folder Players, you will find Player1_Name.txt and Player1.png you can change these to change player names and pictures.

A SHIT icon was invented if a player throws dart outside board, in-wall as an example, those sticks for next game.
You can use TAB for miss and SPACE for next player.
TIE icon is for gentlemen set, as we call it, 5,20 and 1. typically when nonprofesional players try to throw all darts in 20.

Here is binary WIN:

Here is source:


It seems that I like to use Wintermute for other than Adventure games:)

Scripts, plugins, utilities, goodies / Re: Resolution Chooser
« on: March 15, 2018, 08:19:05 AM »
No you should have "startup.settings" excluded from build so it is in same folder with resolution chooser and settings.exe a.c.
There are some properties for compiler with files to exclude from build, check it out.

Scripts, plugins, utilities, goodies / Re: Resolution Chooser
« on: March 01, 2018, 10:59:15 AM »
Do you have startup.settings in same folder as resolution chooser?

Game announcements / Re: NIGHT IN FOG - Tactical RPG
« on: February 22, 2018, 04:10:34 PM »
Hello, Community!

I was really trying to make this game happen, but it is really hard to do it on my own.
Without any team and any on involved in process but myself I dont have no one who would keep me going and I am loosing grip:)

So I would like to give all source code to community for free, my only wish is to be included in any project with will emerge from this source.
I feel that I can give my input, but I dont have at this point energy to be main project leader, so maybe some interesting games from this will happen and I would be part of it.

So if interested please contact me and I will arrange links for source code and other files needed.

Lot of coding might be needed to be remake as I was learning when started this all and now I might code it differently.
But any way lot of code has been written and lot of effort has been pot in game. Engine as it is now is there is already possible to make game all is needed is story and some work and game can be made. When I started to develop this game I tough that there will be some non coding persons, but at least some basic copy/paste scripting skills. So all ecosystem is ready for scripting, lot of things work out of box, just place them in scene edit attach general script for that item and it works. So I will provide my knowlage and I am ready to work with any teem with willing to take project.

One of big improvements for game is that it supports any resolution, it  is not fixed to one resolution....

I stoped at remaking battle engine to two movement points instead of AP system, remade movement system that automatically calculates movement possibilities based on scene, but did not remake shooting system to same two movements system. Also some scripting to UI elements rearrangement based on resolution is needed to done. So I am willing to code if I will have wings again:)

Also I stoped to work on story, but made development (Starting) level where to test all new things I code.

Lattest Demo:

Game announcements / Re: NIGHT IN FOG - Tactical RPG
« on: May 22, 2017, 01:18:18 PM »
Yes it tottaly works, saved games works after load from different resolution UI fix script is executed.

Also made custom mod app for end user more here:

Scripts, plugins, utilities, goodies / Resolution Chooser
« on: May 22, 2017, 01:15:30 PM »

Today I programmed Resolution chooser for packaged game.
As my game uses modular approach and stage 6000x6000px I can use multiple resolutions for game,
but WME by default dont use multiple resolutions so I coded my own version.
Free to use if needed.

Compilded EXE here:
Python script here:

When package game you should exclude startup.settings so this app can change parameters in it.
App should be putted in same folder as and game.exe
Icon and TopImage can be changed in GFX folder.

Game announcements / Re: NIGHT IN FOG - Tactical RPG
« on: May 18, 2017, 04:01:49 PM »
Now testing multiple resolutions feature in game.
And at this point its seems very likely to be possible, as my stages are modular and are 6000x6000px in size by default, by changing resolution I just make more area to be visible.
So I need to write some script with realign UI at game load and it should work.
Other thing with I will need to find solution is End User settings mod so he can change resolutions from there.
startup.settings can be excluded from build so just need to change one line of settings.....

Game announcements / Re: NIGHT IN FOG - Tactical RPG
« on: May 18, 2017, 02:09:12 PM »
New small update

Now engine has:

- doors that work automatically;
- automatic box script;
- Proximity holograms with appears and disappears based on distance;
- improved walk animations;
- a major bux fixes;
- shadow script for NPC and main actor;
- improved battle engine.

Here are some pics:

And here latest Demo:

At this point we have 3 copywriter in team and we are starting to work on story and dialogues.
Still some open positions for coders and artists if someone wish.....

Game announcements / Re: NIGHT IN FOG - Tactical RPG
« on: October 25, 2016, 02:42:02 PM »
New demo:

- New gun selection script
- New levels
- All NPC calculating gun damage and accuracy and distance by gun they using so its more balanced.
- All skills are linked
- Random levels or encounters when travel
- New camera move possibility in battle (find badguys)
- Radiation damage improved
- Improved tile based levels generation
- Huge chunk of bug fixes, main script completely rewritten
- Some nice transform effects on windows added
- When you die you can be resurrected if you buy insurance in Revacorp HQ

Still looking for talented people to join team!

Here are some screens:

Общий фор�?м / Night In Fog - Need help!
« on: September 15, 2016, 08:08:38 AM »
Ishu ludej dla sotrudnitestva.

- Dizaineri
- Pregamisti
- Ilustratori

Bolshe o prejekte zdes:

Kak pisal i na angliskom forume, ideja vtom shtobi zdelat normalnij demo katorij patom na Kickstarter palazhit i mozhet kakoita budzet palchitj shtobi akonchetj polnuju igru.
Vse ljuti v projekti ravni i jesli kakaij bi pribalj v budoshem palucehetsa budim dilitj porovnu.


my email is


As is seems now I have stalled on game and I don't have energy on this project, its hard to make this on my own, I need team.
Also we lost our copywriter and now seeking for another one.

So I would like to take more developers  on this project:
 - Coders (Backend core coder, Scripters);
 - Designers (3d, Illustrations);
 - Copywriter;
 - Music artist.

At this part project has no budget, so no payment:)

But plan is to make more playable game and try to put it on Kickstarter, and then maybe we will have normal budget and so...
If game makes to sales, idea is to divide all profit evenly on people in development group.

Here is game announcement and latest playable domo:
There is lot already added to game:
 - Functional but not ideal battle engine;
 - Skills system;
 - Radiation damage in radioactive areas;
 - Custom dialogues;
 - Boxes;

So interested ones please apply, and write something about yourself - projects/ games /skills usable for project and contact information.

Game announcements / Re: NIGHT IN FOG - Tactical RPG
« on: February 12, 2016, 03:56:13 PM »
I created Facebook development page:
Feel free to join!

Game announcements / Re: NIGHT IN FOG - Tactical RPG
« on: February 11, 2016, 04:14:10 PM »
Small UI tweak
Game Demo updated.

Game announcements / Re: NIGHT IN FOG - Tactical RPG
« on: February 03, 2016, 01:49:17 PM »
First of all thanks for good words, those are with keep me going on this project!

I work on game in free time after day time work, so it goes slow right now but in more / less plan is to launch playable demo in 3,4  months with some locations and normal story mode and maybe launch Kickstarter campaign. Then maybe it will go faster:)

Right now I have copyrighter who works has written some SiFi books. She is working on story right now, after story is ready will implement story in game and make new levels/ items/ conversations based on story.
Meanwhile I work on tweaking engine, making battle engine more mature...
I also work on more SiFi atmosphere in game, will remake buildings soon based on skeches I made...

If all goes as planned then official launch date might me 2017 2Q.

Keep fingers crossed!

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