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Messages - deadworm222

Pages: 1 ... 11 12 [13] 14
181
Technical forum / Re:Making a notepad interface
« on: December 23, 2003, 10:07:12 AM »
I've been tweaking the diary script to make it suitable for our needs, but now there's a problem to which there's probably an easy answer.

I have made three separate windows: characters.window, locations.window, and events.window, each of which contains notes from their respective subjects. (Respective? Sounded cool, but I don't know if it means what I think it means...)

You can open the windows separately from F5-F7, and like that they work just fine. Now, I've also made it possible to open each window from every other window, so that in all windows there are buttons called LOCATIONS, EVENTS, CHARACTERS. However, when you click one of these buttons, the window DOES open, but it doesn't display the contents!

Here's an example piece of the non-functioning code:
Code: [Select]
on "locations_button"
{

this.Close();
var WinLocations = Game.LoadWindow("diary\locations.window");
WinLocations.GoExclusive();

}

What is the problem?

182
Technical forum / Re:Making a notepad interface
« on: December 07, 2003, 03:06:01 PM »
...but combining notepaqd items? For example a page like this:


-----------------------------------------------------------------
Note1: A pirate was killed.

Note2: A blunt instrument was found next to the pirate.
-----------------------------------------------------------------

You could click note 1 and then note 2, and thus create a new note: "The pirate was killed with a blunt instrument."

This is what i'd need the buttons for...

183
Technical forum / Re:Making a notepad interface
« on: December 06, 2003, 03:40:17 PM »
Thank you very much, I'll check that out! :)

184
Technical forum / Making a notepad interface
« on: December 05, 2003, 05:07:37 PM »
Hello!

Could someone give any ideas about the best way to create a Notepad-like system? The basic idea is this:

In the game, the protagonist can take notes of certain items, characters and locations. For example, when the character looks at a person, a note (written by the game developers, not by the player) about the person is added to the notepad. The notes can later on be viewed, all on one page, and readed. - Similar to the system in Discworl Noir, from these parts.

There should also be the ability to combine notes.

The best way would probably be to use a window for the whole notepad and "buttons" for each notepad entry. Or is it? Would it be more beneficial to use entities loaded into the window instead of buttons? Or perhaps a whole other kind of method?

Thanks,
Jussi Eskelinen
Programmer, ForeverDream Studios

185
Feature requests, suggestions / Re:Zoom Feature in Scene Editor
« on: September 07, 2003, 08:04:35 AM »
I was just about to propose this. At the moment I use Paint Shop Pro to look at the exact pixel positions if needed.

186
Feature requests, suggestions / Re:Nitpicking from and ex Agast user.
« on: August 25, 2003, 01:29:17 PM »
Sigh. People really don't get my humor. Ah, well, I'll remove it. :D

187
Feature requests, suggestions / Re:Nitpicking from and ex Agast user.
« on: August 24, 2003, 06:30:56 PM »
Thanks  :D

188
Feature requests, suggestions / Re:Nitpicking from and ex Agast user.
« on: August 12, 2003, 02:01:31 PM »
Our musician says that the intro file - which at the moment has to be a wav-file - can last for up to fifteen seconds, and this results in huge filesizes and also in a drop of quality when the OGG loop is played, never mind the script being really unsophisticated. Therefore we'd like there to be a play music function where the loop beginning and end points could be set. Like this Game.PlayMusic("filename", true, beginning of loop in milliseconds, end of loop in milliseconds) First it would play the file from the very beginning and then get on with the loop.

Is this feature possible to add to the future versions of WinterMute?

189
Feature requests, suggestions / Re:Nitpicking from and ex Agast user.
« on: August 11, 2003, 02:00:47 PM »
Now that I tried Brian's suggestion, it's WORKING! Great! But still, it'd be nice if some future versin of WinterMute supported more sophisticated looping. For example, now there's a small click-sound in the beginning, and I have to deal with it by setting global music volume to 0. Not exactly eloquent...

190
Feature requests, suggestions / Re:Nitpicking from and ex Agast user.
« on: August 10, 2003, 07:54:59 AM »
Read my post above - I did.
Sorry, I misinterpreted your last post.


Now the file plays a bit past the point I specified where it should stop, and then starts to loop.
For the first time or everytime? How much does it go wrong, approximately?

I believe that I'm this close to solving the problem, whatever system I will use. Could you tell me how long the gap is? Because I now think the problem comes from the gap in the beginning of the PlayMusic function, because the script should wait for as many milliseconds as defined in loopend, but it waits for loopend+gap. At least, that's what I think. I might be able to find out the length of the gap myself...

191
Feature requests, suggestions / Re:Nitpicking from and ex Agast user.
« on: August 09, 2003, 03:34:51 PM »
Read my post above - I did. Now the file plays a bit past the point I specified where it should stop, and then starts to loop. There seems to be no other way of fixing it than changing the looptime (which should be exactly correct, but apparently isn't).

192
Feature requests, suggestions / Re:Nitpicking from and ex Agast user.
« on: August 09, 2003, 07:39:02 AM »
Because our musician doesn't want looping from the beginning of the file to the end of the file, but seamless looping, the way it's done in Grim Fandango & other LucasArts games. And adjusting the looplength variable wouldn't work, because the gap is not in the file, but is generated by the PlayMusic function (or some other function, like SetMusicPosition) (maybe because it buffers something?)

EDIT: Removing the PlaySound from inside the while-loop helped a little, but now the loop starts from a wrong place. I'll also try Sound files, if they would be better.

193
Feature requests, suggestions / Re:Nitpicking from and ex Agast user.
« on: August 08, 2003, 05:19:23 PM »
May I ask something: As a simple excercise, I'm trying to make a seamless looping script (I can't use the default PlayMusic("music.ogg", true);)

Quote
function PMusic(filename, loopstart, loopend)
{

//filename: whole filename and path in parenthesis "scene/room/test.ogg"
//loopstart: the start of the loop in milliseconds
//loopend: the end of the loop in milliseconds


194
Feature requests, suggestions / Re:Nitpicking from and ex Agast user.
« on: August 08, 2003, 08:22:55 AM »
I don't get offended that easily ;) I was just a bit... surprised by the tone of your post and I think it was a little unfair to post it at the AGAST board. But I agree with what Todd said.
We shouldn't take these non-important things too seriously.

You see, the post in Agast forum wasn't about WinterMute, it was about my frustration - and it certainly wasn't meant as criticism! If I want to criticise, I'll be more civilized: like in this thread.

195
Feature requests, suggestions / Re:Nitpicking from and ex Agast user.
« on: August 07, 2003, 01:42:47 PM »
I've already turned it off.

I'm very sorry if I offended you.

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