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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - deadworm222

Pages: 1 2 [3] 4 5 ... 14
31
Technical forum / Re: Cursor for characters/entities
« on: January 13, 2005, 01:04:51 AM »
All right, thanks! :)

32
Technical forum / Re: Cursor for characters/entities
« on: January 12, 2005, 04:29:27 PM »
But if I WANT to use an item with a character, and I don't want the cursor to change from the item picture to the talk bubble? In that case I need to use the checkup, but it's not working...

33
Software and games / Bad Brain to publish Project Joe
« on: January 12, 2005, 04:26:22 PM »
"Synthetix Interactive, the company behind the seemingly on-hold "Project Joe", have announced a publishing- and development partnership with Bad Brain. The agreement underlines the companies' intent to work together, though it's uncertain what project that will be, or if it will involve 2D comedy adventure Project Joe. Bad Brain is also publishing A Vampyre Story."

http://www.adventuregamers.com/newsitem.php?id=879

 ::rock

34
Technical forum / Re: Cursor for characters/entities
« on: January 12, 2005, 03:25:33 PM »
Wat if the cursor is an inventory item? Wouldn't it mess it up then?

35
Technical forum / Cursor for characters/entities
« on: January 11, 2005, 06:58:34 PM »
In Curves, the cursor changes to a talk bubble when its moved over a character - or perhaps in the case of some other character it's changed to a fist. Or at least, that's what should happen. How should I implement this? I put this in the character's script file, and it didn't work...

Code: [Select]
on "MouseEnter"
{

if(Game.GetCursor()=="sprites\cursors\others\arrow.sprite")
{
Game.SetCursor("sprites\cursors\Others\talk.sprite");
}

}

on "MouseLeave"
{

Game.SetCursor("sprites\cursors\Others\arrow.sprite");

}



The problem is with the GetCursor thing. How does it work?

36
Technical forum / Re: WAV files
« on: January 11, 2005, 02:49:05 PM »
OK, thanks for the tips and the explanation. :) Also, I tried converting the files, and surprise, the filename length didn't get cut to 8 characters  :D

37
Technical forum / Re: WAV files
« on: January 11, 2005, 02:03:13 PM »
Unfortunately not, since we haven't found an OGG conversion tool that would work well enough! The standard tool truncates filename lenght to 8, for example, and one other adds a pop-sound to the beginning of the file.

EDIT: I fixed the link in the first post. :)

38
Technical forum / WAV files
« on: January 11, 2005, 04:02:32 AM »
I have uploaded a WAV file for you that should be OK by WME. However, WME doesn't like this file. See here: http://www.foreverdreamstudios.com/book foldpage.wav

We have the same problem with all the other files made by our musician/sound effect editor person...

39
Technical forum / Re: How many simultaneous sounds can WME play?
« on: January 04, 2005, 02:48:30 AM »
That's what we figured. Thanks for the confirmation. :)

40
Technical forum / How many simultaneous sounds can WME play?
« on: January 03, 2005, 10:16:06 PM »
This came up in a discussion the other day. How many simultaneous sounds can WME play?

41
General Discussion / Re: Merry x-mas to everyone
« on: December 27, 2004, 06:39:38 PM »
Merry Christmas! - Belated!


42
Help wanted and offered / Re: ForeverDream Studios Wants You
« on: December 27, 2004, 06:36:14 PM »
Missed another deadline, and no testers... what happened?

Sorry about the testing thing - we realised we don't need you yet. :'( Animations are being implemented. Let's try this again when we have a bigger chunk of the game done, shall we?

43
Technical forum / WME crash on startup
« on: December 20, 2004, 05:27:42 PM »
EDIT: One path name was just wrong... :-X :-X

44
Software and games / Re:old lucasarts games
« on: December 20, 2004, 04:44:02 PM »
Oh, and I didn't finish Grim Fandango yet, a friend is currently playing it and I didn't have the time to play it yet. Did you play it ? It already used that new MI4 engine, didn't it ? I didn't like it too much, but I guess it's not as bad as most people said when you get used to the controls.
OOOOh! OOOOOH! That is like so very hurtful to me! Ow! OW! A low blow if I ever saw one! It hurtsssss usss, it hurrrrtssss usssss!!

As far as I know, people LOVED Grim. I know I do. Tim Schafer is GOD!

45
Feature requests, suggestions / Re: Truetype fonts
« on: December 20, 2004, 02:55:48 PM »
I have to reinstall Cubase periodically, because for some reason it stops supporting the TrueType font that contains sheet music symbols, and repaces it with Windings -symbols...

Not exactly related, but I just wanted to vent. >:D

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