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Messages - deadworm222

Pages: 1 ... 3 4 [5] 6 7 ... 14
61
General Discussion / Re: WME 1.3
« on: December 01, 2004, 02:29:27 AM »
Awesome!  ::beer  ::thumbup ::rock O0

62
Feature requests, suggestions / Re: Loading -cursor
« on: November 26, 2004, 01:49:19 PM »
They are just displayed in the lower right corner - like when the game starts. I know this is quite picky, but we'd like to make a distinction between the two icons... ::)

63
Feature requests, suggestions / Loading -cursor
« on: November 25, 2004, 08:52:59 PM »
This is terribly picky, but would it be possible to assign your own "loading" -sprites for when the graphics, etc. are loading - ala the hourglass in Grim Fandango or the CD in Escape from Monkey Island.

 ::beer

64
Help wanted and offered / Re: ForeverDream Studios Wants You
« on: November 24, 2004, 01:03:59 PM »
OK, I'll see what I can do. Unfortunately we can't possibly get everybody, so we probably just pick people we know and people who managed to reply quickly. We are gojng to get about 12 testers, WME forums is just one place where we are looking for recruits.

And our website is currently being redesigned.

65
Help wanted and offered / Re: ForeverDream Studios Wants You
« on: November 21, 2004, 06:38:13 PM »
OK, we'll start betatesting... within the next few weeks, it seems. Expect to receive emails, those who we decided to pick as testers...

66
General Discussion / Re: 3D characters public test
« on: November 14, 2004, 06:04:58 PM »
 ::rock O0

67
Help wanted and offered / Re: ForeverDream Studios Wants You
« on: November 08, 2004, 10:04:52 PM »
We'll get back to you about the testing when it's time. We try to keep it organized. :)

68
Help wanted and offered / Re: ForeverDream Studios Wants You
« on: November 08, 2004, 09:50:53 PM »
As long as your card supports alpha-blending.

69
Help wanted and offered / Re: ForeverDream Studios Wants You
« on: November 08, 2004, 06:40:01 PM »
he demo is going to be around... 30 MB, I'd wager.

70
Help wanted and offered / Re: ForeverDream Studios Wants You
« on: November 07, 2004, 07:42:31 PM »
Any volunteers for betatesting?

71
Scripts, plugins, utilities, goodies / Re: Dijkstra puzzle
« on: November 06, 2004, 02:00:00 PM »
I think that when you said "pathfinding", people thought you were talking about pathfinding for the characters. ;)

72
General Discussion / Re: AdventureDevelopers.com is back
« on: November 05, 2004, 11:09:29 PM »
I wrote reviews, back in TaxiCab -days. I absolutely CRUSHED Stolle Soft's game called... whatever it was called. A Monkey Island fangame. Man, amateur games have come a long way since.

Most of the things I wrote were really bad, true, but lack of any initiative from the part of the leaders didn't feel good.

73
General Discussion / Re: AdventureDevelopers.com is back
« on: November 05, 2004, 03:31:17 PM »
I once used to write for AD. Then I left. None of my stuff was published.

74
Technical forum / Re: BUG with ToInt?
« on: November 04, 2004, 09:32:40 PM »
All variables you want to use globally need to be put in base.inc, because it's included in all script files by default (#include "scripts\base.inc")

75
Technical forum / Re: Project Joe GUI
« on: November 04, 2004, 09:27:27 PM »
Nope, no need to use the timer, I think. The basis of this is the "LeftClick" and "LeftRelease" events - the "LeftClick" event actually just works as a "left mouse button pressed" event.

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