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Help wanted and offered / Re: Programmer Wanted - We need to port our game to IOS - PAID
« on: April 21, 2014, 07:54:40 PM »Ok, then the main build of WME lite is suporting theoras for PC, Mac and IOs? This is GREAT!
Then to be able to port to Mac and IOS, I should get a Mac running on Mavericks and compile with the last XCode following these steps?.
Quote
Mac OS X
Obtain sources from Mercurial repository: https://bitbucket.org/MnemonicWME/wmelite/
Download dependencies for XCode (dep_xcode.zip): https://bitbucket.org/MnemonicWME/wmelite/downloads
Unpack the dependencies to xcode/dep directory.
Copy your game package (data.dcp) to xcode/wmelite directory (note: if your game package uses a different name or if you need to use multiple .dcp files, you will have to modify the xcode project).
Open the project file (xcode/wmelite/wmelite.xcodeproj) in XCode and compile.
iOS
Obtain sources from Mercurial repository: https://bitbucket.org/MnemonicWME/wmelite
Download dependencies for XCode (dep_xcode_ios.zip): https://bitbucket.org/MnemonicWME/wmelite/downloads
Unpack the dependencies to xcode-ios/dep directory.
Copy your game package (data.dcp) to xcode-ios/wmelite directory (note: if your game package uses a different name or if you need to use multiple .dcp files, you will have to modify the xcode project).
Replace Default.png and IconXXX.png images in xcode-ios/wmelite with your custom graphics (Default.png isn't mandatory, you can delete it).
Edit Info.plist and change at least the "CFBundleIdentifier" key to your company and product name (edit: in XCode 4 you can change the properties directly in XCode, no need to edit Info.plist manually).
Open the project file (xcode-ios/wmelite/wmelite.xcodeproj) in XCode and compile.
THANKS!!