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Messages - Mot

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Technické fórum / Re: Actor mluvi když klikám na scenu
« on: March 18, 2019, 01:24:16 AM »
Je možné, že tento skript je spojen náhodou s několika entitami? Existuje ve scéně více interaktivních entity?

Technické fórum / Re: Actor mluvi když klikám na scenu
« on: March 17, 2019, 01:02:09 PM »
Je možné, že entita zabírá celou scénu?

Obecné fórum / Re: Ako je na tom scéna adventur?
« on: March 10, 2019, 09:26:19 PM »
Vy jste tady, takže je naživu !!  ;)

Plánujete nějaké adventúry?

Game announcements / Re: Chaos Realm
« on: March 04, 2019, 10:55:19 PM »
Kudos to you, Chaos :D

It sounds and looks astonishing !!! I'm looking forward to playing the demo :)

Technical forum / Re: How create perspective ?
« on: February 18, 2019, 04:29:45 PM »
programator_1 posted an alternate link in the second message of the thread.

Game design / Re: Fixed camera angle
« on: February 18, 2019, 08:28:26 AM »
In the case of Resident Evil, I read that back then fixed camera angles were a technical requirement in order to use pre-rendered backgrounds (which allowed for more detail than the 3D models and textures of the time). However, since one can use a specific camera angle to create an effect, to promote a feeling, ... they might have made the best of such requirement.

Game design / Re: Fixed camera angle
« on: February 17, 2019, 10:24:42 AM »
Welcome, teeobi :)

As far as I heard, the remake of Resident Evil 2 doesn't have a fixed camera angle mode - they thought about including it, but later on discarded such feature because it conflicted technically. I guess some fans of the game would have loved it (adding another source of uncertainty). Whereas, other players probably won't miss it, as they prefer to have control over the camera (and not losing sight of the monsters they're fighting, as it could happen if they entered an area with a predetermined camera angle).

Game announcements / Re: Colors On Canvas
« on: January 15, 2019, 09:24:20 PM »
Hi mihaipuiucernea :)

It sounds great! Sure, I would like to test your game.

It sounds great Joseph :)

Game design / Adventure game names
« on: October 21, 2017, 10:08:44 AM »
Hi wintermuties :)

What is your take on names for adventure games? How do you pick one? Are there any guidelines do you think would make your game more attractive, playable, amusing, ... ?

General Discussion / Re: Guess the demographic ...
« on: September 29, 2017, 10:35:38 AM »
I pick 'Bickadoodle' and my guess regarding its audience is those who like stories such as the legend of King Arthur.

Do you think it's possible to hold the audience attention in an adventure game,  that does not involve a dead person?

I guess it depends on the audience.

In any case, there are other motivations other than what you mentioned. For instance, uncovering a mystery, the supernatural, the unknown (especially something not expected), being amused, being involved romantically with someone, ...

You can use practically any resolution. In any case, take into account that the game will be able to run in full-screen only in standard resolutions.

Hey SilverRabbit

In case this piece of information is useful to you ...

1. I'd like to point out that WME scrolls as needed, so it doesn't matter how big the background image is, since it will be scrolled so you can see the scene as the main character moves about.

2. I haven't tested this goodie myself yet, but here's a resolution chooser used in Night in Fog (a WME game by Dendrobats).

Welcome SilverRabbit :)

As far as I know, WME is able to handle everything you mentioned.

I recommend you check the demo (that comes along with WME DK in the folder 'projects\wme_demo_3d\') named: wme_demo_3d.wpr

In addition to WME Resource Center and documentation, this very message board is an incredible source of information.

Game announcements / Re: Silent Footsteps is now released.
« on: September 03, 2017, 12:57:47 AM »
Hej  :)

Congratulations, K. Janeway !!! You did it  :D

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