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Messages - leucome

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76
General Discussion / Re: Latest beta: WME 1.6 beta 2
« on: February 23, 2006, 05:35:47 PM »
I can't fin the way to hide a mesh ... Can i hide mesh who is not attached ?
i mean a mesh inside the main .x file i use for the actor.

77
Scripts, plugins, utilities, goodies / Re: Particles script demo...
« on: January 28, 2006, 01:45:29 PM »
MMnemonic Thanks for a really fast reply ...
 I worked on that and this work now ....
 I upload a screen shot with more stuff on scene and a new demo.

http://leucome.no-ip.info

78
I want to know if that's supposed to work with caracter studio because my Biped are converted to a realy strange mutant creature by this process.

79
Scripts, plugins, utilities, goodies / Re: Particles script demo...
« on: January 27, 2006, 08:11:21 PM »
Actually i need to ask something to MMnemonic .
To do a really simple script i chose to make each particle an actor. That way we can control particle position by use GoTo. But when many actors are in the scene some particlule stop moving..
I would like to know if WME have a fixed number of cotrolable actor.    Thanks

80
Scripts, plugins, utilities, goodies / Particles script demo...
« on: January 26, 2006, 10:07:30 PM »
This was done to make a fire or a watherfalls but that could probably do more....
http://leucome.no-ip.info


81
General Discussion / Re: Finding a publisher
« on: January 18, 2006, 02:54:35 PM »
Story about a guy named Daniel Langlois.
 This guy was trying to find money to make his new software . nobody from the software industry wanted to put money in this project .

.. But one day he saw the humoriste called Yvon Deschamps ... These guy and few other humorists who decide to give money for his project.... And the project was completed and he could make a great contract with Steven Spielberg for Jurasic Park ....

 And today . Anybody know Softimage .... Ho this is a great software .... If only i invested money , i could be millionaire .... Yes Yvon Deschamps have get about 2 millions ...

Conlcusion ... Try to find funding somewhere the other game dev have never think of .... I think it is easyer to convince an actor, restorant manager and a construction company . How your game is good than convince EA or Ubisof of thinking that .....

I'm sure the millionair contractor or farmer close to you have never been called to invest on a game ... That's why i think they could be interested ..

82
General Discussion / Re: 360-degree panoramas
« on: January 14, 2006, 09:39:33 AM »
I think you can use a 3d actor like a big sphere or cylender and map your 360 panorama inside and make them rotate from the mouse position.... If the camera is inside ... That will probably work....
And you will probably need to test the mouse position with your own script to make that interactive ....

83
Feature requests, suggestions / Simple colision detection
« on: January 08, 2006, 02:40:11 AM »
I want to know if it could be possible to add this simple colision system into the engine ?For the 3d actor... I've tried something like that by script , and i think that could be better to be added to the engine ..I do that only on 2 axes as long as i dont use an objects who fly. I can see my scene as 2d world.

Flash sample.
http://www.harveycartel.org/metanet/tutorials/diagrams/A1_aabb-aabb_sepaxis.swf


http://www.harveycartel.org/metanet/tutorials/tutorialA.html

If somebody interested.... My script look like that....
Scuse me most comment are in some kind of french slang.....

function Colide_Actor(ActorA,ActorB)
{

if(ActorA.PosX - ActorB.PosX == 0 && ActorA.PosZ - ActorB.PosZ == 0) //Protection contre les Acteur au meme endroit préci...
{
   ActorA.SkipTo3D(ActorA.PosX-1, ActorA.PosY, ActorA.PosZ-1);/// Répulsion 45 degré
   ActorB.SkipTo3D(ActorB.PosX+1, ActorB.PosY, ActorB.PosZ+1);
}
else
{
///////////////////////////Le chifre qui est testé (20) représante la grandeur du caré autour de l'acteur
   if (ActorA.PosX - ActorB.PosX >= -20 && ActorA.PosX - ActorB.PosX <= 0)//// Premier quadran��

84
Game design / Re: Game design ideas
« on: December 14, 2005, 09:38:43 PM »
i think its looking realy great !!!! did you do the models yourself. quite impressive !!!


Yes it's my own models made for my upcoming game ....

85
Game design / Re: Game design ideas
« on: December 13, 2005, 12:08:40 AM »
Yes i use Mouse cursor shooting... On left click the actor turn to the clicked object and shoot ....  This is the scrip i use . I put that script on the enemy actor.script.I will try to find better host for my screenshoot ....

#include "scripts\base.inc"
var zombihealt = 5;

on "footstep"
{
  this.PlaySound("sounds\footstep" + Random(1, 3) + ".ogg");
  //this.PlaySound("sounds\footstep2.wav");
}
on "fire"

   actor.ShowMesh("fire");     // Show Fire picture placed on the gun this gun is curently added to the main actor hand whith actor.AddMesh 
   this.PlaySound("sounds\9mm" + Random(1, 3) + ".ogg");      // 3 gun sound play randomly 
   Sleep(100); 
   actor.HideMesh("fire");      //Hide Fire picture
}

on "LeftClick"
{
   if(Game.IsItemTaken("9mm"))  // Chek if i  have the gun.
   {
      actor.TurnTo(self);       // The main actor turn to the enemy. 
      actor.PlayAnim("fire");     // The actor fire the gun 
      zombihealt =  zombihealt - 1;     // the enemy is wounded. 
      if ( zombihealt < 1)       // If the enemy is about to die... 
      { 
         this.Active = false;  //The enemy is dead .... I will use a anim someday 
      }
    }
}

86
Game design / Re: Game design ideas
« on: December 12, 2005, 10:48:43 AM »
A working gun in my test scene. now Working with keyboard ( Resident Evil style) or mouse ...(Point and click RPG style ....)
Try this if you can't see my screenshot.http://leucome.50megs.com/


http://leucome.no-ip.info/images/zombi1.jpg

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