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Messages - Azrael

Pages: 1 ... 7 8 [9] 10 11
121
Technical forum / Re: Attached Object and looping animation
« on: June 03, 2009, 03:42:31 PM »
Sorry, animation of the attachment.

122
Technical forum / Attached Object and looping animation
« on: June 03, 2009, 08:16:25 AM »
I have a 3D actor with an object attached to it. The problem is that if a try to play a looped animation the animation play correctly, but don't loop.
It's possible to loop it? It's set to loop in the object act3d file.

I have also tried to set the animation as idle with "IdleAnimName" attributes, but with no results.

123
Technical forum / Re: turning off the inventory window
« on: May 27, 2009, 10:37:52 AM »
You have to change the "display inventory" script in game_daemon.script. It isn't too difficult.

If your script is something like that:
Code: WME Script

You can simply add the Scene.Name at the first line so the inventory will not be displayed at that scene.

Code: WME Script
  1. if(Game.Interactive && Game.MouseY < 45 && !Game.ResponsesVisible && !WinMenu.Visible && Scene.Name!="NameOfTheScene") Game.InventoryVisible = true;

Otherwise you could use a global variable instead of the scene name if you want to do this in many scenes

124
Technical forum / Re: Use of string.tab
« on: May 22, 2009, 07:24:32 AM »
Yes, sometimes it didn't work directly.
But you can use Game.ExpandString(); to obtain the right text from string tab.

125
Technical forum / Re: How is the FOV calculated?
« on: May 21, 2009, 10:21:36 AM »
Tnx a lot Mnemonic :)

126
Technical forum / How is the FOV calculated?
« on: May 20, 2009, 06:52:16 PM »
I mean the FOV in *.scene files.

I have a scene with FOV 30.07 but in the .scene file it's:

Code: WME Script
  1. FOV_OVERRIDE=0.524995

There is a way to calculate the "FOV_OVERRIDE" from a number like "30.07"? I need it to improve my model viewer ;)

127
Technical forum / Re: Setting window element.Text and string tab
« on: April 08, 2009, 04:31:15 PM »
I was a bit to hasty :P
Solved using Game.ExpandString();

Tnx anyway :)

128
Technical forum / Setting window element.Text and string tab
« on: April 08, 2009, 04:21:43 PM »
Hi,
when i try to set the Text attribute to a window using string from string tab the text appear with the string tab id, something like that: /syseng0707/My text

This is the script:

Code: WME Script
  1. if (CurrentCat == 2)
  2.                 {
  3.                 this.Text = "/syseng0707/My text";
  4.                 }
  5.  

Obviusly in string tab there is the right line:
syseng0707    My text

There is a way to make it work propely with string tab?
I tried also with a static control but with the same results  :(

129
Technical forum / Re: Player "draw" with the mouse
« on: April 05, 2009, 04:03:06 PM »
I forgot, i don't know how much heavy will be this method  :-\

130
Technical forum / Re: Player "draw" with the mouse
« on: April 05, 2009, 04:01:35 PM »
Well it's an intresting problem :)

I think the best way should be using an Entity with "LeftClick" and "LeftRelease" events. Also "MouseLeave" should be useful to check if the mouse exit the drawing area (or you could block the pointer to exiting the drawing area checking pointer coordinates).

So if "LeftClick" on the entity you should place something to simulate the drawing under the pointer coordinates. Maybe a non interactive entity like a little circle with the colour you want (obviously only the first time and after only if the mouse pointer has moved)?

Check if the pattern match what drowned should be a bit more difficult. Maybe you could check the "non interactive entities like a little little circle" coordinates? Uhm i don't know...

131
Technical forum / Re: Overwrite Game Methods
« on: April 05, 2009, 12:46:10 PM »
Tnx it works!  ;)

I don't what was wrong the last time, but now it works  :)

132
Technical forum / Re: Overwrite Game Methods
« on: April 05, 2009, 07:37:22 AM »
Tnx Mnemonic, i tried some times ago but without results. Maybe i made some mistakes :P

I try again, tnx :)

133
Technical forum / Overwrite Game Methods
« on: April 04, 2009, 06:39:48 PM »
It's possible to overwrite "Game." methods?

I know it's possible to overwrite others methods (like actor methods), but now i would like to overwrite the "Game.TakeItem" method and, if yes, in which file should i put the new method?

I try something but none works  :-\

Tnx :)

134
Game announcements / Re: Face Noir – The cat with the jade eyes
« on: April 03, 2009, 09:48:03 AM »
We added 3 more screenshot and an artwork to the gallery, the development continue ;)

We also made a little restiling to the site, you can now see the new logo of "Face Noir" :)

http://www.facenoir.com/site/gallery.php?lang=en

135
Technical forum / Re: Music Plays Too Long
« on: March 23, 2009, 08:39:31 PM »
If it's what you need it shouldn't be too difficult to create a function or a method too. The only part that should change is the path, and name, of the music file ;)

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