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Topics - redfox

Pages: 1 2 [3] 4
31
Bug reports / PlayMusicChannel looping problems
« on: November 26, 2007, 09:59:02 PM »
Since the update of Wintermute 1.8.0, the PlayMusicChannel looping 'false' does not seem to work . Music tracks loop, no matter what I have tried to input.

32
Technical forum / Preload Sound - General Question
« on: November 19, 2007, 07:40:50 PM »
Hello,

I'm using the actor.PreloadSound("something1.ogg"); to load a sound before it is used in a scene. This is to stop the scene, actors, music and particles from juddering when the sound is loaded. However, does the preload sound allow for multiple sounds to be loaded, such as actor.PreloadSound("something1.ogg"); actor.PreloadSound("something2.ogg"); etc.?

When I want to play the loaded sounds I am using, actor.PlaySound("something1.ogg"); I have tried this but I still end up with the screen jumping when the sound is played. The document files says to use just actor.PlaySound(); to play the last preloaded sound but I wish to load several.

Thanks

33
Won't implement / Go To waypoint, rather than Screen X and Y or object
« on: November 11, 2007, 05:34:36 PM »
Would it be possible to send the actor to a Waypoint in the 3D Hidden Geom, rather than using the X and Y position of the screen?

34
Won't implement / Attach an Act3D To Another
« on: November 11, 2007, 05:19:56 PM »
I have been using the attach mesh, to attach a .X to an actor, But I would like to be able to attach an full Act3d file, which has it's animations defined, in addition to other settings. Would that be possible at all?  :)

35
Would it be possible to have an 'about' tab for the game which could be (optional) displayed on the settings program? Perhaps with web links and or icon's/GFX alongside a text description.

Thanks

36
Feature requests, suggestions / Particles Fade in and out, whilst moving
« on: November 09, 2007, 02:23:38 PM »
Hello,

Can particls be told to fade both in and out when they are moving? At present they can be faded from start to finish and they can also be told to fade in and out in a set time, but they stop moving when doing so.

Thanks

37
Won't implement / Pause Game, when Saving or Loading
« on: November 09, 2007, 02:17:52 PM »
I would very much lke to simply pause the game when a save is being made or a file loaded. I've tried using the exisiting Exclusive's but they stop the save or load themselves. Could the be a Pause which still allows save load features to continue, but freezes actors, particles, sounds and running scripts that arn't labeled not to pause?

38
Done / Get Screen X and Y of an Actors Bone position or Attachments
« on: November 09, 2007, 02:15:01 PM »
Hello,

I would very much like to get the Screen X and Y of an Actors Bone or Attachments to a bone. 

Thanks,

39
Can anybody tell me if it is possible to get the X and Y screen position from an attachment, (which is attached to a 3D actor) through using the GetAttachment(AttachmentName) or some other means? 

I have tried to read the X/Y position of the attachment object and also the POSX/POSY, but get no result.

At present I have attached a second mesh to a bone of my original model. I can get the X and Y of the original model but not the attachment or even the bone I used to attach to?

Can anybody point me in the right code direction?

40
Technical forum / How to change actor3D during game?
« on: September 12, 2007, 08:58:46 PM »
During Gameplay, I would like to change the

41
Technical forum / screengrab size for save games thumbnails
« on: August 21, 2007, 12:36:59 PM »
When the screengrab is taken in advance for save games thumbnails, using the excellent new code, does the screengrab take a full screen or can it be set to take a quicker smaller size grab of the screen, to stop the game (particles, actors, music) juddering etc?

42
Technical forum / Changing music - Script Error & Volume Errors
« on: August 16, 2007, 12:07:55 PM »
I have music fading from one channel to another between scenes. However, if the gamer steps back and forth between these scenes, the music fade is interrupted and a script error is generated. The game continues but with the wrong music on the wrong scene. Is there a way to have the music fade out , even if it hasn’t finished fading in ?

Secondly, I noticed that if I have music playing at less than 100%, 50% for example, when I use try to fade the music out, the 50% volume is snapped to 100% before fading. Can this be avoided?  ???

Thanks  :)

43
Technical forum / Window's Order
« on: August 16, 2007, 12:00:36 PM »
Hi. I have several windows that overlay on my screen to create the game interface. Mostly this works fine, however, at Random times the order of those windows changes during a Game.ChangeScene. This leaves the interface and game unusable. How can I specify the order the windows should stay in?

Thanks  :)

44
Technical forum / Query:
« on: April 14, 2007, 01:40:20 PM »
I have a query regarding the

45
Technical forum / Save game - date and time
« on: March 12, 2007, 09:43:02 PM »
I am trying to create a load save menu, based on the 3D Demo, and other forum posts. However I would like the save games to be listed with preset text, then the date and time, rather than the scenes name, date and time using Game.GetSaveSlotDescription

At present I have added a preset text and the save game number with the following:

function SetState()

  for(var i=0; i<NumSlotButtons; i=i+1)
  {
    var SlotButton = this.GetControl(ToString(i+1));

    if(Game.IsSaveSlotUsed(i+1))
    {
      SlotButton.Text = "Save Game " + (i+1) + " " + Game.GetSaveSlotDescription(i+1);
      SlotButton.Disabled = false;
    }
    else
    {
      SlotButton.Text = " - - - ";
      SlotButton.Disabled = true;
    }
  }
 
}


How might I display the save game date and time only?

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