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Messages - PlushDez

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Technical forum / Re: Question about LeftRelease event
« on: September 11, 2007, 12:10:29 AM »

Technical forum / Re: Question about LeftRelease event
« on: September 10, 2007, 03:59:06 PM »
It's not my script :) it's WME_Demo (1.7.003)

I only add this small code to game.script

Code: WME Script
  1. on "LeftRelease"
  2. {
  3. Game.Msg("LF RELEASE ON GAME!");
  4. }

and this one to mainmenu.script

Code: WME Script
  1. on "LeftRelease"
  2. {
  3.  Game.Msg("LF RELEASE ON WINDOW!");
  4. }

Now I get "LF RELEASE ON WINDOW" message only when this window in SystemExclusive, when not I get "LF RELEASE ON GAME!"

Technical forum / Question about LeftRelease event
« on: September 10, 2007, 03:25:00 PM »
Is it normal for WME to handle "LeftRelease" event on window only when window in SystemExclusive mode? If my window not in SystemExclusive mode "LeftRelease" event doesn't work  :( ???

Feature requests, suggestions / Re: Toon Outline
« on: September 06, 2007, 11:38:54 AM »
To: leucome

 ::thumbup ::thumbupWow!!! Very good trick!  ::thumbup

Help wanted and offered / Re: Graphic Artist right here!!
« on: September 06, 2007, 11:13:42 AM »
 :-[ bad link

Software and games / Quetion about Software license
« on: September 06, 2007, 10:45:29 AM »
What happens, if I use Software (Photoshop, 3dMax) without license?  How they will know about it (if I rendered some backgrounds, for example), and what they will do?

Here in Ukraine, I have to work 2 years witout food to buy it  :-[

Community bulletin board / Re: WME programming book
« on: September 06, 2007, 09:36:31 AM »

Couse WME is updating very fast, and it's hard to buy book here in Ukraine.

Technical forum / Re: How to export 3D character to *.x ?
« on: April 05, 2007, 06:06:56 AM »
Thanx for answer

Community bulletin board / Re: Poll: What 3D software are you using?
« on: April 04, 2007, 05:46:29 AM »
3d max, I'm making backgrounds and addition graphic in our team.

2.5D ::rock
but I have some problems with it. Who know how to convert mdl (half-life models) to *.x with animation?

Technical forum / How to export 3D character to *.x ?
« on: April 04, 2007, 05:36:38 AM »
1. I m using 3Dmax 6 and Panda exporter for *.x files. Sometimes WME crashes when I trying to open model, some times model become weird in WME  - maybe I shoud try to use some other exporters?  ???
2. What about anim?

MODEL property is new to 3D characters. It should point to a Microsoft X model file (.x). There can be multiple MODEL lines in the actor definition file. This allows you to merge animations from multiple files. Note: some 3D packages don't allow you to name animation sets in X files, they export nameless animation sets only (Blender, for example). In that case the animation name defaults to the name of the X file.
WME Help

I dont understand, please write small example

Somebody, please answer me step-by-step, couse I'm very newb in characters creation\anim.

Software and games / Re: Exporting .X from Blender
« on: April 04, 2007, 03:46:34 AM »
I'm trying to export modell from 3dMax... and some times it's look's like strange in Deep exploration and crashes WME :( ???

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