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« on: January 05, 2009, 04:27:36 PM »
The idea was NOT to replace the scripting engine.
The idea was to abstract script commands from command tokens, and enabling third party script compilers (and runtime translators) to be swapped in. Given the token list it would be easy to set up lua scripting or pascal scripting or whatever strange developers want to use.
And ... I see, everyone is going 3D nowadays, but always remember: The little kid in the backroom of his parents flat, trying to do a little cool adventure all by himself, may be HINDERED by requiring to model 3D stuff. So the basic 2D concept is still vital in theese days ;-)
But -- speaking plugins again -- making the "scene rendering module" a plugin, it would be possible to swap the simple 2,5D background renderer for a full 3D thing -- if someone dares developing. But -- this may have made So Blonde a wintermute game ;-(