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Technical forum / Re: 2.5D Items that hide the actor
« on: February 17, 2011, 12:34:38 PM »
Ok now it is clear thanks a lot Spellbraker and Mnemonic.
Forum rules - please read before posting, it can save you a lot of time.
Hm, it's hard to tell what's wrong there. Is it necessary to use GoSystemExclusive for captions? That one is intended mainly for system windows (save/load, settings etc.), because it freezes the game.
Sure you can put them into the geometry file too.
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In general, the rendered scene and a correct geometry file should be enough.
on "LeftClick"
{
var ActObj = Game.ActiveObject;
if(insideDialogue == true){
dlgMouseClicked = true;
return;
}
if(ActObj != null){
ActObj.ApplyEvent("LeftClick");
}
}
while(!finished_dialogue){
sleep(10);
}
using another global variable.var text = new String("This is a test for writting the dialogue on the dialogue window.");
var tempText = new String("");
var dialogue = notepadWindow.GetControl("textDiagolueUp");
for(var i = 0; i < text.Length; i = i + 1){
tempText = tempText + text.Substring(i, i);
dialogue.Text = tempText;
Sleep(100);
}