Hello Everyone,
I'd first like to say that I'm new here and am VERY impressed with the Wintermute Engine, I have done extensive search to find a great engine that's geared toward writing adventure games. I think this maybe it. It blew me away when I saw the 3D Character demo!
My questions is this, I'm doing all this stuff on my own right now, and I'm trying to find the most effective and easiest way to create my graphics. Really, I'm just doing some test so that I can learn WME. I want to use Poser to create my characters and I understand that Poser has too high of a poly count, but Milkshake offers a tool to lower the poly count. The problem I'm having is that I have several BVH (Motion Capture Files) I'd like to use in animating my characters, to give them the most nature movement. Milkshake, I see has an importer for BVH files, but I found little documentation on how to do this. Perhaps it's something fairly new in MilkShake, but has anyone had any experience doing this, or have a work around in some way that I can use the BVH files?
Thanks.
-Jeremy