If this is a first person game, couldn't you have an invisible character that controls the camera?
And, say, if the mouse pointer is at the left part of the screen, that actor is automatically walking to the left.
Until he's at the "leftest" part of the scene, when he and the camera will be moved to the rightmost side.
I'm not sure how smooth it would be, or if it would work, but I think it's an idea to look into.
I don't have time to check the docs right now but if I remember currently there as two attibutes that always return the X,Y coordinates of the mouse cursor. So, yes, it's possible to do that and the scrolling will be as smooth as Jerrot's demo you can find in the link I posted in my previous post. But it still won't look & behave like a true 360 panoramic engine. Check metamorphiums excellent reply in the other thread.
(http://forum.dead-code.org/index.php?topic=971.msg7711#msg7711)
Oh how stupid I feel!
I should've read the whole thread.
D'oh!
He even used an invisible character and all...
And, about the 360° view, you're right, of course, it wouldn't be a true 3-dimensional panorama.
It would be a 2D representation of a 3-dimensional space.
Kinda like how a world map is a 2D representation of the sperical world,
and not a depiction of the real thing. Of course!
But in an "artistic sense", a 2D representaion can be just as good as the real deal, just different.
I have never really liked 3D for making pretty pictures anyway. They never ever see it from the view you had in mind, anyway.
This "representation" thing would be the 4 direction pictures of the room stretched together into a "2D panorama" of the real 3D space. Something like that.
And I'm not sure if that could work in a game.
Maybe the idea is just too wierd.
But still interesting somehow, though.
No, the idea just makes me freak.
Enough with the 3D already! I can't stand it!