What can we do with actor.IsWalking?
The goal was to find out if the actor is walking or not.
So we used actor.IsWalking and printed it on the screen. When in main menu, the game message says "no"
thats right, but when entering the game no such game message appears, wether "yes" nor "no".
So whats the trick? Or is there anything equal which can do this? Or is it only for direct control?
"Ready" is also no option, as we use a lot of random events for the actors, such as randomidle animations.
Any help?