Hello,
Can someone please explain how UseRegion works in a particle emitter? How do you set the region that the particles are visible in? If I want to see snow, for instance, through a star-shaped window, and only see the snow inside the star, does UseRegion help me achieve this effect?
And talking about particles, can specific particles look different when entering a certain region? Like maybe receive a color mask when inside the region like the actor can receive when inside a decoration region. Is this possible?