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Author Topic: Preloading  (Read 4126 times)

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Derrek3D

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Preloading
« on: February 03, 2008, 06:19:39 PM »

After struggling for days with a stuttering scene (see this thread: http://forum.dead-code.org/index.php?topic=2641.0), I now believe that there isn't anything I can do right now to make it work properly so all I can do now is make this request.

What I need is the ability to preload everything to memory and then play everything from memory with no further disk access after the scene finishes loading. I'm talking about images, sprites, cursors, music, sounds, speech, 3D actor attachments, and everything else that might cause disk access during the scene.

Right now there are a few things in particular that break my scene: sounds, speech, 3D actor attachments, and at times, changing the cursor.

Also, right now I can't start particle emitters with many particles in mid-scene because the scene freezes until all particles have been read from disk. A heavy rain emitter with 1000 particles, for example, visibly freezes the scene as it accesses the disk for every single particle.

Anyway, I hope you'll consider this request.
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